Module appium.webdriver.extensions.android.nativekey
Expand source code
#!/usr/bin/env python
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
class AndroidKey:
# Key code constant: Unknown key code.
UNKNOWN = 0
# Key code constant: Soft Left key.
# Usually situated below the display on phones and used as a multi-function
# feature key for selecting a software defined function shown on the bottom left
# of the display.
SOFT_LEFT = 1
# Key code constant: Soft Right key.
# Usually situated below the display on phones and used as a multi-function
# feature key for selecting a software defined function shown on the bottom right
# of the display.
SOFT_RIGHT = 2
# Key code constant: Home key.
# This key is handled by the framework and is never delivered to applications.
HOME = 3
# Key code constant: Back key.
BACK = 4
# Key code constant: Call key.
CALL = 5
# Key code constant: End Call key.
ENDCALL = 6
# Key code constant: '0' key.
DIGIT_0 = 7
# Key code constant: '1' key.
DIGIT_1 = 8
# Key code constant: '2' key.
DIGIT_2 = 9
# Key code constant: '3' key.
DIGIT_3 = 10
# Key code constant: '4' key.
DIGIT_4 = 11
# Key code constant: '5' key.
DIGIT_5 = 12
# Key code constant: '6' key.
DIGIT_6 = 13
# Key code constant: '7' key.
DIGIT_7 = 14
# Key code constant: '8' key.
DIGIT_8 = 15
# Key code constant: '9' key.
DIGIT_9 = 16
# Key code constant: '*' key.
STAR = 17
# Key code constant: '#' key.
POUND = 18
# Key code constant: Directional Pad Up key.
# May also be synthesized from trackball motions.
DPAD_UP = 19
# Key code constant: Directional Pad Down key.
# May also be synthesized from trackball motions.
DPAD_DOWN = 20
# Key code constant: Directional Pad Left key.
# May also be synthesized from trackball motions.
DPAD_LEFT = 21
# Key code constant: Directional Pad Right key.
# May also be synthesized from trackball motions.
DPAD_RIGHT = 22
# Key code constant: Directional Pad Center key.
# May also be synthesized from trackball motions.
DPAD_CENTER = 23
# Key code constant: Volume Up key.
# Adjusts the speaker volume up.
VOLUME_UP = 24
# Key code constant: Volume Down key.
# Adjusts the speaker volume down.
VOLUME_DOWN = 25
# Key code constant: Power key.
POWER = 26
# Key code constant: Camera key.
# Used to launch a camera application or take pictures.
CAMERA = 27
# Key code constant: Clear key.
CLEAR = 28
# Key code constant: 'A' key.
A = 29
# Key code constant: 'B' key.
B = 30
# Key code constant: 'C' key.
C = 31
# Key code constant: 'D' key.
D = 32
# Key code constant: 'E' key.
E = 33
# Key code constant: 'F' key.
F = 34
# Key code constant: 'G' key.
G = 35
# Key code constant: 'H' key.
H = 36
# Key code constant: 'I' key.
I = 37
# Key code constant: 'J' key.
J = 38
# Key code constant: 'K' key.
K = 39
# Key code constant: 'L' key.
L = 40
# Key code constant: 'M' key.
M = 41
# Key code constant: 'N' key.
N = 42
# Key code constant: 'O' key.
O = 43
# Key code constant: 'P' key.
P = 44
# Key code constant: 'Q' key.
Q = 45
# Key code constant: 'R' key.
R = 46
# Key code constant: 'S' key.
S = 47
# Key code constant: 'T' key.
T = 48
# Key code constant: 'U' key.
U = 49
# Key code constant: 'V' key.
V = 50
# Key code constant: 'W' key.
W = 51
# Key code constant: 'X' key.
X = 52
# Key code constant: 'Y' key.
Y = 53
# Key code constant: 'Z' key.
Z = 54
# Key code constant: ',' key.
COMMA = 55
# Key code constant: '.' key.
PERIOD = 56
# Key code constant: Left Alt modifier key.
ALT_LEFT = 57
# Key code constant: Right Alt modifier key.
ALT_RIGHT = 58
# Key code constant: Left Shift modifier key.
SHIFT_LEFT = 59
# Key code constant: Right Shift modifier key.
SHIFT_RIGHT = 60
# Key code constant: Tab key.
TAB = 61
# Key code constant: Space key.
SPACE = 62
# Key code constant: Symbol modifier key.
# Used to enter alternate symbols.
SYM = 63
# Key code constant: Explorer special function key.
# Used to launch a browser application.
EXPLORER = 64
# Key code constant: Envelope special function key.
# Used to launch a mail application.
ENVELOPE = 65
# Key code constant: Enter key.
ENTER = 66
# Key code constant: Backspace key.
# Deletes characters before the insertion point, unlike {@link #FORWARD_DEL}.
DEL = 67
# Key code constant: '`' (backtick) key.
GRAVE = 68
# Key code constant: '-'.
MINUS = 69
# Key code constant: '=' key.
EQUALS = 70
# Key code constant: '[' key.
LEFT_BRACKET = 71
# Key code constant: ']' key.
RIGHT_BRACKET = 72
# Key code constant: '\' key.
BACKSLASH = 73
# Key code constant: ';' key.
SEMICOLON = 74
# Key code constant: ''' (apostrophe) key.
APOSTROPHE = 75
# Key code constant: '/' key.
SLASH = 76
# Key code constant: '@' key.
AT = 77
# Key code constant: Number modifier key.
# Used to enter numeric symbols.
# This key is not Num Lock; it is more like {@link #ALT_LEFT} and is
# interpreted as an ALT key
NUM = 78
# Key code constant: Headset Hook key.
# Used to hang up calls and stop media.
HEADSETHOOK = 79
# Key code constant: Camera Focus key.
# Used to focus the camera.
FOCUS = 80 # *Camera* focus
# Key code constant: '+' key.
PLUS = 81
# Key code constant: Menu key.
MENU = 82
# Key code constant: Notification key.
NOTIFICATION = 83
# Key code constant: Search key.
SEARCH = 84
# Key code constant: Play/Pause media key.
MEDIA_PLAY_PAUSE = 85
# Key code constant: Stop media key.
MEDIA_STOP = 86
# Key code constant: Play Next media key.
MEDIA_NEXT = 87
# Key code constant: Play Previous media key.
MEDIA_PREVIOUS = 88
# Key code constant: Rewind media key.
MEDIA_REWIND = 89
# Key code constant: Fast Forward media key.
MEDIA_FAST_FORWARD = 90
# Key code constant: Mute key.
# Mutes the microphone, unlike {@link #VOLUME_MUTE}.
MUTE = 91
# Key code constant: Page Up key.
PAGE_UP = 92
# Key code constant: Page Down key.
PAGE_DOWN = 93
# Key code constant: Picture Symbols modifier key.
# Used to switch symbol sets (Emoji, Kao-moji).
PICTSYMBOLS = 94 # switch symbol-sets (Emoji,Kao-moji)
# Key code constant: Switch Charset modifier key.
# Used to switch character sets (Kanji, Katakana).
SWITCH_CHARSET = 95 # switch char-sets (Kanji,Katakana)
# Key code constant: A Button key.
# On a game controller, the A button should be either the button labeled A
# or the first button on the bottom row of controller buttons.
BUTTON_A = 96
# Key code constant: B Button key.
# On a game controller, the B button should be either the button labeled B
# or the second button on the bottom row of controller buttons.
BUTTON_B = 97
# Key code constant: C Button key.
# On a game controller, the C button should be either the button labeled C
# or the third button on the bottom row of controller buttons.
BUTTON_C = 98
# Key code constant: X Button key.
# On a game controller, the X button should be either the button labeled X
# or the first button on the upper row of controller buttons.
BUTTON_X = 99
# Key code constant: Y Button key.
# On a game controller, the Y button should be either the button labeled Y
# or the second button on the upper row of controller buttons.
BUTTON_Y = 100
# Key code constant: Z Button key.
# On a game controller, the Z button should be either the button labeled Z
# or the third button on the upper row of controller buttons.
BUTTON_Z = 101
# Key code constant: L1 Button key.
# On a game controller, the L1 button should be either the button labeled L1 (or L)
# or the top left trigger button.
BUTTON_L1 = 102
# Key code constant: R1 Button key.
# On a game controller, the R1 button should be either the button labeled R1 (or R)
# or the top right trigger button.
BUTTON_R1 = 103
# Key code constant: L2 Button key.
# On a game controller, the L2 button should be either the button labeled L2
# or the bottom left trigger button.
BUTTON_L2 = 104
# Key code constant: R2 Button key.
# On a game controller, the R2 button should be either the button labeled R2
# or the bottom right trigger button.
BUTTON_R2 = 105
# Key code constant: Left Thumb Button key.
# On a game controller, the left thumb button indicates that the left (or only)
# joystick is pressed.
BUTTON_THUMBL = 106
# Key code constant: Right Thumb Button key.
# On a game controller, the right thumb button indicates that the right
# joystick is pressed.
BUTTON_THUMBR = 107
# Key code constant: Start Button key.
# On a game controller, the button labeled Start.
BUTTON_START = 108
# Key code constant: Select Button key.
# On a game controller, the button labeled Select.
BUTTON_SELECT = 109
# Key code constant: Mode Button key.
# On a game controller, the button labeled Mode.
BUTTON_MODE = 110
# Key code constant: Escape key.
ESCAPE = 111
# Key code constant: Forward Delete key.
# Deletes characters ahead of the insertion point, unlike {@link #DEL}.
FORWARD_DEL = 112
# Key code constant: Left Control modifier key.
CTRL_LEFT = 113
# Key code constant: Right Control modifier key.
CTRL_RIGHT = 114
# Key code constant: Caps Lock key.
CAPS_LOCK = 115
# Key code constant: Scroll Lock key.
SCROLL_LOCK = 116
# Key code constant: Left Meta modifier key.
META_LEFT = 117
# Key code constant: Right Meta modifier key.
META_RIGHT = 118
# Key code constant: Function modifier key.
FUNCTION = 119
# Key code constant: System Request / Print Screen key.
SYSRQ = 120
# Key code constant: Break / Pause key.
BREAK = 121
# Key code constant: Home Movement key.
# Used for scrolling or moving the cursor around to the start of a line
# or to the top of a list.
MOVE_HOME = 122
# Key code constant: End Movement key.
# Used for scrolling or moving the cursor around to the end of a line
# or to the bottom of a list.
MOVE_END = 123
# Key code constant: Insert key.
# Toggles insert / overwrite edit mode.
INSERT = 124
# Key code constant: Forward key.
# Navigates forward in the history stack. Complement of {@link #BACK}.
FORWARD = 125
# Key code constant: Play media key.
MEDIA_PLAY = 126
# Key code constant: Pause media key.
MEDIA_PAUSE = 127
# Key code constant: Close media key.
# May be used to close a CD tray, for example.
MEDIA_CLOSE = 128
# Key code constant: Eject media key.
# May be used to eject a CD tray, for example.
MEDIA_EJECT = 129
# Key code constant: Record media key.
MEDIA_RECORD = 130
# Key code constant: F1 key.
F1 = 131
# Key code constant: F2 key.
F2 = 132
# Key code constant: F3 key.
F3 = 133
# Key code constant: F4 key.
F4 = 134
# Key code constant: F5 key.
F5 = 135
# Key code constant: F6 key.
F6 = 136
# Key code constant: F7 key.
F7 = 137
# Key code constant: F8 key.
F8 = 138
# Key code constant: F9 key.
F9 = 139
# Key code constant: F10 key.
F10 = 140
# Key code constant: F11 key.
F11 = 141
# Key code constant: F12 key.
F12 = 142
# Key code constant: Num Lock key.
# This is the Num Lock key; it is different from {@link #NUM}.
# This key alters the behavior of other keys on the numeric keypad.
NUM_LOCK = 143
# Key code constant: Numeric keypad '0' key.
NUMPAD_0 = 144
# Key code constant: Numeric keypad '1' key.
NUMPAD_1 = 145
# Key code constant: Numeric keypad '2' key.
NUMPAD_2 = 146
# Key code constant: Numeric keypad '3' key.
NUMPAD_3 = 147
# Key code constant: Numeric keypad '4' key.
NUMPAD_4 = 148
# Key code constant: Numeric keypad '5' key.
NUMPAD_5 = 149
# Key code constant: Numeric keypad '6' key.
NUMPAD_6 = 150
# Key code constant: Numeric keypad '7' key.
NUMPAD_7 = 151
# Key code constant: Numeric keypad '8' key.
NUMPAD_8 = 152
# Key code constant: Numeric keypad '9' key.
NUMPAD_9 = 153
# Key code constant: Numeric keypad '/' key (for division).
NUMPAD_DIVIDE = 154
# Key code constant: Numeric keypad '#' key (for multiplication).
NUMPAD_MULTIPLY = 155
# Key code constant: Numeric keypad '-' key (for subtraction).
NUMPAD_SUBTRACT = 156
# Key code constant: Numeric keypad '+' key (for addition).
NUMPAD_ADD = 157
# Key code constant: Numeric keypad '.' key (for decimals or digit grouping).
NUMPAD_DOT = 158
# Key code constant: Numeric keypad ',' key (for decimals or digit grouping).
NUMPAD_COMMA = 159
# Key code constant: Numeric keypad Enter key.
NUMPAD_ENTER = 160
# Key code constant: Numeric keypad '=' key.
NUMPAD_EQUALS = 161
# Key code constant: Numeric keypad '(' key.
NUMPAD_LEFT_PAREN = 162
# Key code constant: Numeric keypad ')' key.
NUMPAD_RIGHT_PAREN = 163
# Key code constant: Volume Mute key.
# Mutes the speaker, unlike {@link #MUTE}.
# This key should normally be implemented as a toggle such that the first press
# mutes the speaker and the second press restores the original volume.
VOLUME_MUTE = 164
# Key code constant: Info key.
# Common on TV remotes to show additional information related to what is
# currently being viewed.
INFO = 165
# Key code constant: Channel up key.
# On TV remotes, increments the television channel.
CHANNEL_UP = 166
# Key code constant: Channel down key.
# On TV remotes, decrements the television channel.
CHANNEL_DOWN = 167
# Key code constant: Zoom in key.
KEYCODE_ZOOM_IN = 168
# Key code constant: Zoom out key.
KEYCODE_ZOOM_OUT = 169
# Key code constant: TV key.
# On TV remotes, switches to viewing live TV.
TV = 170
# Key code constant: Window key.
# On TV remotes, toggles picture-in-picture mode or other windowing functions.
WINDOW = 171
# Key code constant: Guide key.
# On TV remotes, shows a programming guide.
GUIDE = 172
# Key code constant: DVR key.
# On some TV remotes, switches to a DVR mode for recorded shows.
DVR = 173
# Key code constant: Bookmark key.
# On some TV remotes, bookmarks content or web pages.
BOOKMARK = 174
# Key code constant: Toggle captions key.
# Switches the mode for closed-captioning text, for example during television shows.
CAPTIONS = 175
# Key code constant: Settings key.
# Starts the system settings activity.
SETTINGS = 176
# Key code constant: TV power key.
# On TV remotes, toggles the power on a television screen.
TV_POWER = 177
# Key code constant: TV input key.
# On TV remotes, switches the input on a television screen.
TV_INPUT = 178
# Key code constant: Set-top-box power key.
# On TV remotes, toggles the power on an external Set-top-box.
STB_POWER = 179
# Key code constant: Set-top-box input key.
# On TV remotes, switches the input mode on an external Set-top-box.
STB_INPUT = 180
# Key code constant: A/V Receiver power key.
# On TV remotes, toggles the power on an external A/V Receiver.
AVR_POWER = 181
# Key code constant: A/V Receiver input key.
# On TV remotes, switches the input mode on an external A/V Receiver.
AVR_INPUT = 182
# Key code constant: Red "programmable" key.
# On TV remotes, acts as a contextual/programmable key.
PROG_RED = 183
# Key code constant: Green "programmable" key.
# On TV remotes, actsas a contextual/programmable key.
PROG_GREEN = 184
# Key code constant: Yellow "programmable" key.
# On TV remotes, acts as a contextual/programmable key.
PROG_YELLOW = 185
# Key code constant: Blue "programmable" key.
# On TV remotes, acts as a contextual/programmable key.
PROG_BLUE = 186
# Key code constant: App switch key.
# Should bring up the application switcher dialog.
APP_SWITCH = 187
# Key code constant: Generic Game Pad Button #1.
BUTTON_1 = 188
# Key code constant: Generic Game Pad Button #2.
BUTTON_2 = 189
# Key code constant: Generic Game Pad Button #3.
BUTTON_3 = 190
# Key code constant: Generic Game Pad Button #4.
BUTTON_4 = 191
# Key code constant: Generic Game Pad Button #5.
BUTTON_5 = 192
# Key code constant: Generic Game Pad Button #6.
BUTTON_6 = 193
# Key code constant: Generic Game Pad Button #7.
BUTTON_7 = 194
# Key code constant: Generic Game Pad Button #8.
BUTTON_8 = 195
# Key code constant: Generic Game Pad Button #9.
BUTTON_9 = 196
# Key code constant: Generic Game Pad Button #10.
BUTTON_10 = 197
# Key code constant: Generic Game Pad Button #11.
BUTTON_11 = 198
# Key code constant: Generic Game Pad Button #12.
BUTTON_12 = 199
# Key code constant: Generic Game Pad Button #13.
BUTTON_13 = 200
# Key code constant: Generic Game Pad Button #14.
BUTTON_14 = 201
# Key code constant: Generic Game Pad Button #15.
BUTTON_15 = 202
# Key code constant: Generic Game Pad Button #16.
BUTTON_16 = 203
# Key code constant: Language Switch key.
# Toggles the current input language such as switching between English and Japanese on
# a QWERTY keyboard. On some devices, the same function may be performed by
# pressing Shift+Spacebar.
LANGUAGE_SWITCH = 204
# Key code constant: Manner Mode key.
# Toggles silent or vibrate mode on and off to make the device behave more politely
# in certain settings such as on a crowded train. On some devices, the key may only
# operate when long-pressed.
MANNER_MODE = 205
# Key code constant: 3D Mode key.
# Toggles the display between 2D and 3D mode.
MODE_3D = 206
# Key code constant: Contacts special function key.
# Used to launch an address book application.
CONTACTS = 207
# Key code constant: Calendar special function key.
# Used to launch a calendar application.
CALENDAR = 208
# Key code constant: Music special function key.
# Used to launch a music player application.
MUSIC = 209
# Key code constant: Calculator special function key.
# Used to launch a calculator application.
CALCULATOR = 210
# Key code constant: Japanese full-width / half-width key.
ZENKAKU_HANKAKU = 211
# Key code constant: Japanese alphanumeric key.
EISU = 212
# Key code constant: Japanese non-conversion key.
MUHENKAN = 213
# Key code constant: Japanese conversion key.
HENKAN = 214
# Key code constant: Japanese katakana / hiragana key.
KATAKANA_HIRAGANA = 215
# Key code constant: Japanese Yen key.
YEN = 216
# Key code constant: Japanese Ro key.
RO = 217
# Key code constant: Japanese kana key.
KANA = 218
# Key code constant: Assist key.
# Launches the global assist activity. Not delivered to applications.
ASSIST = 219
# Key code constant: Brightness Down key.
# Adjusts the screen brightness down.
BRIGHTNESS_DOWN = 220
# Key code constant: Brightness Up key.
# Adjusts the screen brightness up.
BRIGHTNESS_UP = 221
# Key code constant: Audio Track key.
# Switches the audio tracks.
MEDIA_AUDIO_TRACK = 222
# Key code constant: Sleep key.
# Puts the device to sleep. Behaves somewhat like {@link #POWER} but it
# has no effect if the device is already asleep.
SLEEP = 223
# Key code constant: Wakeup key.
# Wakes up the device. Behaves somewhat like {@link #POWER} but it
# has no effect if the device is already awake.
WAKEUP = 224
# Key code constant: Pairing key.
# Initiates peripheral pairing mode. Useful for pairing remote control
# devices or game controllers, especially if no other input mode is
# available.
PAIRING = 225
# Key code constant: Media Top Menu key.
# Goes to the top of media menu.
MEDIA_TOP_MENU = 226
# Key code constant: '11' key.
KEY_11 = 227
# Key code constant: '12' key.
KEY_12 = 228
# Key code constant: Last Channel key.
# Goes to the last viewed channel.
LAST_CHANNEL = 229
# Key code constant: TV data service key.
# Displays data services like weather, sports.
TV_DATA_SERVICE = 230
# Key code constant: Voice Assist key.
# Launches the global voice assist activity. Not delivered to applications.
VOICE_ASSIST = 231
# Key code constant: Radio key.
# Toggles TV service / Radio service.
TV_RADIO_SERVICE = 232
# Key code constant: Teletext key.
# Displays Teletext service.
TV_TELETEXT = 233
# Key code constant: Number entry key.
# Initiates to enter multi-digit channel nubmber when each digit key is assigned
# for selecting separate channel. Corresponds to Number Entry Mode (0x1D) of CEC
# User Control Code.
TV_NUMBER_ENTRY = 234
# Key code constant: Analog Terrestrial key.
# Switches to analog terrestrial broadcast service.
TV_TERRESTRIAL_ANALOG = 235
# Key code constant: Digital Terrestrial key.
# Switches to digital terrestrial broadcast service.
TV_TERRESTRIAL_DIGITAL = 236
# Key code constant: Satellite key.
# Switches to digital satellite broadcast service.
TV_SATELLITE = 237
# Key code constant: BS key.
# Switches to BS digital satellite broadcasting service available in Japan.
TV_SATELLITE_BS = 238
# Key code constant: CS key.
# Switches to CS digital satellite broadcasting service available in Japan.
TV_SATELLITE_CS = 239
# Key code constant: BS/CS key.
# Toggles between BS and CS digital satellite services.
TV_SATELLITE_SERVICE = 240
# Key code constant: Toggle Network key.
# Toggles selecting broacast services.
TV_NETWORK = 241
# Key code constant: Antenna/Cable key.
# Toggles broadcast input source between antenna and cable.
TV_ANTENNA_CABLE = 242
# Key code constant: HDMI #1 key.
# Switches to HDMI input #1.
TV_INPUT_HDMI_1 = 243
# Key code constant: HDMI #2 key.
# Switches to HDMI input #2.
TV_INPUT_HDMI_2 = 244
# Key code constant: HDMI #3 key.
# Switches to HDMI input #3.
TV_INPUT_HDMI_3 = 245
# Key code constant: HDMI #4 key.
# Switches to HDMI input #4.
TV_INPUT_HDMI_4 = 246
# Key code constant: Composite #1 key.
# Switches to composite video input #1.
TV_INPUT_COMPOSITE_1 = 247
# Key code constant: Composite #2 key.
# Switches to composite video input #2.
TV_INPUT_COMPOSITE_2 = 248
# Key code constant: Component #1 key.
# Switches to component video input #1.
TV_INPUT_COMPONENT_1 = 249
# Key code constant: Component #2 key.
# Switches to component video input #2.
TV_INPUT_COMPONENT_2 = 250
# Key code constant: VGA #1 key.
# Switches to VGA (analog RGB) input #1.
TV_INPUT_VGA_1 = 251
# Key code constant: Audio description key.
# Toggles audio description off / on.
TV_AUDIO_DESCRIPTION = 252
# Key code constant: Audio description mixing volume up key.
# Louden audio description volume as compared with normal audio volume.
TV_AUDIO_DESCRIPTION_MIX_UP = 253
# Key code constant: Audio description mixing volume down key.
# Lessen audio description volume as compared with normal audio volume.
TV_AUDIO_DESCRIPTION_MIX_DOWN = 254
# Key code constant: Zoom mode key.
# Changes Zoom mode (Normal, Full, Zoom, Wide-zoom, etc.)
TV_ZOOM_MODE = 255
# Key code constant: Contents menu key.
# Goes to the title list. Corresponds to Contents Menu (0x0B) of CEC User Control
# Code
TV_CONTENTS_MENU = 256
# Key code constant: Media context menu key.
# Goes to the context menu of media contents. Corresponds to Media Context-sensitive
# Menu (0x11) of CEC User Control Code.
TV_MEDIA_CONTEXT_MENU = 257
# Key code constant: Timer programming key.
# Goes to the timer recording menu. Corresponds to Timer Programming (0x54) of
# CEC User Control Code.
TV_TIMER_PROGRAMMING = 258
# Key code constant: Help key.
HELP = 259
# Key code constant: Navigate to previous key.
# Goes backward by one item in an ordered collection of items.
NAVIGATE_PREVIOUS = 260
# Key code constant: Navigate to next key.
# Advances to the next item in an ordered collection of items.
NAVIGATE_NEXT = 261
# Key code constant: Navigate in key.
# Activates the item that currently has focus or expands to the next level of a navigation
# hierarchy.
NAVIGATE_IN = 262
# Key code constant: Navigate out key.
# Backs out one level of a navigation hierarchy or collapses the item that currently has
# focus.
NAVIGATE_OUT = 263
# Key code constant: Primary stem key for Wear.
# Main power/reset button on watch.
STEM_PRIMARY = 264
# Key code constant: Generic stem key 1 for Wear.
STEM_1 = 265
# Key code constant: Generic stem key 2 for Wear.
STEM_2 = 266
# Key code constant: Generic stem key 3 for Wear.
STEM_3 = 267
# Key code constant: Directional Pad Up-Left.
DPAD_UP_LEFT = 268
# Key code constant: Directional Pad Down-Left.
DPAD_DOWN_LEFT = 269
# Key code constant: Directional Pad Up-Right.
DPAD_UP_RIGHT = 270
# Key code constant: Directional Pad Down-Right.
DPAD_DOWN_RIGHT = 271
# Key code constant: Skip forward media key.
MEDIA_SKIP_FORWARD = 272
# Key code constant: Skip backward media key.
MEDIA_SKIP_BACKWARD = 273
# Key code constant: Step forward media key.
# Steps media forward, one frame at a time.
MEDIA_STEP_FORWARD = 274
# Key code constant: Step backward media key.
# Steps media backward, one frame at a time.
MEDIA_STEP_BACKWARD = 275
# Key code constant: put device to sleep unless a wakelock is held.
SOFT_SLEEP = 276
# Key code constant: Cut key.
CUT = 277
# Key code constant: Copy key.
COPY = 278
gamepad_buttons = [BUTTON_A, BUTTON_B, BUTTON_C, BUTTON_X,
BUTTON_Y, BUTTON_Z, BUTTON_L1, BUTTON_R1,
BUTTON_L2, BUTTON_R2, BUTTON_THUMBL, BUTTON_THUMBR,
BUTTON_START, BUTTON_SELECT, BUTTON_MODE, BUTTON_1,
BUTTON_2, BUTTON_3, BUTTON_4, BUTTON_5, BUTTON_6,
BUTTON_7, BUTTON_8, BUTTON_9, BUTTON_10,
BUTTON_11, BUTTON_12, BUTTON_13, BUTTON_14,
BUTTON_15, BUTTON_16]
@staticmethod
def is_gamepad_button(code: int) -> bool:
"""Returns true if the specified nativekey is a gamepad button."""
return code in AndroidKey.gamepad_buttons
confirm_buttons = [DPAD_CENTER, ENTER, SPACE, NUMPAD_ENTER]
@staticmethod
def is_confirm_key(code: int) -> bool:
"""Returns true if the key will, by default, trigger a click on the focused view."""
return code in AndroidKey.confirm_buttons
media_buttons = [MEDIA_PLAY, MEDIA_PAUSE, MEDIA_PLAY_PAUSE,
MUTE, HEADSETHOOK, MEDIA_STOP, MEDIA_NEXT, MEDIA_PREVIOUS,
MEDIA_REWIND, MEDIA_RECORD, MEDIA_FAST_FORWARD]
@staticmethod
def is_media_key(code: int) -> bool:
"""Returns true if this key is a media key, which can be send to apps that are
interested in media key events."""
return code in AndroidKey.media_buttons
system_buttons = [MENU, SOFT_RIGHT, HOME, BACK, CALL,
ENDCALL, VOLUME_UP, VOLUME_DOWN, VOLUME_MUTE, MUTE,
POWER, HEADSETHOOK, MEDIA_PLAY, MEDIA_PAUSE,
MEDIA_PLAY_PAUSE, MEDIA_STOP, MEDIA_NEXT,
MEDIA_PREVIOUS, MEDIA_REWIND, MEDIA_RECORD,
MEDIA_FAST_FORWARD, CAMERA, FOCUS, SEARCH,
BRIGHTNESS_DOWN, BRIGHTNESS_UP, MEDIA_AUDIO_TRACK]
@staticmethod
def is_system_key(code: int) -> bool:
"""Returns true if the key is a system key, System keys can not be used for menu shortcuts."""
return code in AndroidKey.system_buttons
wake_buttons = [BACK, MENU, WAKEUP, PAIRING, STEM_1, STEM_2, STEM_3]
@staticmethod
def is_wake_key(code: int) -> bool:
"""Returns true if the key is a wake key."""
return code in AndroidKey.wake_buttons
Classes
class AndroidKey (*args, **kwargs)
-
Expand source code
class AndroidKey: # Key code constant: Unknown key code. UNKNOWN = 0 # Key code constant: Soft Left key. # Usually situated below the display on phones and used as a multi-function # feature key for selecting a software defined function shown on the bottom left # of the display. SOFT_LEFT = 1 # Key code constant: Soft Right key. # Usually situated below the display on phones and used as a multi-function # feature key for selecting a software defined function shown on the bottom right # of the display. SOFT_RIGHT = 2 # Key code constant: Home key. # This key is handled by the framework and is never delivered to applications. HOME = 3 # Key code constant: Back key. BACK = 4 # Key code constant: Call key. CALL = 5 # Key code constant: End Call key. ENDCALL = 6 # Key code constant: '0' key. DIGIT_0 = 7 # Key code constant: '1' key. DIGIT_1 = 8 # Key code constant: '2' key. DIGIT_2 = 9 # Key code constant: '3' key. DIGIT_3 = 10 # Key code constant: '4' key. DIGIT_4 = 11 # Key code constant: '5' key. DIGIT_5 = 12 # Key code constant: '6' key. DIGIT_6 = 13 # Key code constant: '7' key. DIGIT_7 = 14 # Key code constant: '8' key. DIGIT_8 = 15 # Key code constant: '9' key. DIGIT_9 = 16 # Key code constant: '*' key. STAR = 17 # Key code constant: '#' key. POUND = 18 # Key code constant: Directional Pad Up key. # May also be synthesized from trackball motions. DPAD_UP = 19 # Key code constant: Directional Pad Down key. # May also be synthesized from trackball motions. DPAD_DOWN = 20 # Key code constant: Directional Pad Left key. # May also be synthesized from trackball motions. DPAD_LEFT = 21 # Key code constant: Directional Pad Right key. # May also be synthesized from trackball motions. DPAD_RIGHT = 22 # Key code constant: Directional Pad Center key. # May also be synthesized from trackball motions. DPAD_CENTER = 23 # Key code constant: Volume Up key. # Adjusts the speaker volume up. VOLUME_UP = 24 # Key code constant: Volume Down key. # Adjusts the speaker volume down. VOLUME_DOWN = 25 # Key code constant: Power key. POWER = 26 # Key code constant: Camera key. # Used to launch a camera application or take pictures. CAMERA = 27 # Key code constant: Clear key. CLEAR = 28 # Key code constant: 'A' key. A = 29 # Key code constant: 'B' key. B = 30 # Key code constant: 'C' key. C = 31 # Key code constant: 'D' key. D = 32 # Key code constant: 'E' key. E = 33 # Key code constant: 'F' key. F = 34 # Key code constant: 'G' key. G = 35 # Key code constant: 'H' key. H = 36 # Key code constant: 'I' key. I = 37 # Key code constant: 'J' key. J = 38 # Key code constant: 'K' key. K = 39 # Key code constant: 'L' key. L = 40 # Key code constant: 'M' key. M = 41 # Key code constant: 'N' key. N = 42 # Key code constant: 'O' key. O = 43 # Key code constant: 'P' key. P = 44 # Key code constant: 'Q' key. Q = 45 # Key code constant: 'R' key. R = 46 # Key code constant: 'S' key. S = 47 # Key code constant: 'T' key. T = 48 # Key code constant: 'U' key. U = 49 # Key code constant: 'V' key. V = 50 # Key code constant: 'W' key. W = 51 # Key code constant: 'X' key. X = 52 # Key code constant: 'Y' key. Y = 53 # Key code constant: 'Z' key. Z = 54 # Key code constant: ',' key. COMMA = 55 # Key code constant: '.' key. PERIOD = 56 # Key code constant: Left Alt modifier key. ALT_LEFT = 57 # Key code constant: Right Alt modifier key. ALT_RIGHT = 58 # Key code constant: Left Shift modifier key. SHIFT_LEFT = 59 # Key code constant: Right Shift modifier key. SHIFT_RIGHT = 60 # Key code constant: Tab key. TAB = 61 # Key code constant: Space key. SPACE = 62 # Key code constant: Symbol modifier key. # Used to enter alternate symbols. SYM = 63 # Key code constant: Explorer special function key. # Used to launch a browser application. EXPLORER = 64 # Key code constant: Envelope special function key. # Used to launch a mail application. ENVELOPE = 65 # Key code constant: Enter key. ENTER = 66 # Key code constant: Backspace key. # Deletes characters before the insertion point, unlike {@link #FORWARD_DEL}. DEL = 67 # Key code constant: '`' (backtick) key. GRAVE = 68 # Key code constant: '-'. MINUS = 69 # Key code constant: '=' key. EQUALS = 70 # Key code constant: '[' key. LEFT_BRACKET = 71 # Key code constant: ']' key. RIGHT_BRACKET = 72 # Key code constant: '\' key. BACKSLASH = 73 # Key code constant: ';' key. SEMICOLON = 74 # Key code constant: ''' (apostrophe) key. APOSTROPHE = 75 # Key code constant: '/' key. SLASH = 76 # Key code constant: '@' key. AT = 77 # Key code constant: Number modifier key. # Used to enter numeric symbols. # This key is not Num Lock; it is more like {@link #ALT_LEFT} and is # interpreted as an ALT key NUM = 78 # Key code constant: Headset Hook key. # Used to hang up calls and stop media. HEADSETHOOK = 79 # Key code constant: Camera Focus key. # Used to focus the camera. FOCUS = 80 # *Camera* focus # Key code constant: '+' key. PLUS = 81 # Key code constant: Menu key. MENU = 82 # Key code constant: Notification key. NOTIFICATION = 83 # Key code constant: Search key. SEARCH = 84 # Key code constant: Play/Pause media key. MEDIA_PLAY_PAUSE = 85 # Key code constant: Stop media key. MEDIA_STOP = 86 # Key code constant: Play Next media key. MEDIA_NEXT = 87 # Key code constant: Play Previous media key. MEDIA_PREVIOUS = 88 # Key code constant: Rewind media key. MEDIA_REWIND = 89 # Key code constant: Fast Forward media key. MEDIA_FAST_FORWARD = 90 # Key code constant: Mute key. # Mutes the microphone, unlike {@link #VOLUME_MUTE}. MUTE = 91 # Key code constant: Page Up key. PAGE_UP = 92 # Key code constant: Page Down key. PAGE_DOWN = 93 # Key code constant: Picture Symbols modifier key. # Used to switch symbol sets (Emoji, Kao-moji). PICTSYMBOLS = 94 # switch symbol-sets (Emoji,Kao-moji) # Key code constant: Switch Charset modifier key. # Used to switch character sets (Kanji, Katakana). SWITCH_CHARSET = 95 # switch char-sets (Kanji,Katakana) # Key code constant: A Button key. # On a game controller, the A button should be either the button labeled A # or the first button on the bottom row of controller buttons. BUTTON_A = 96 # Key code constant: B Button key. # On a game controller, the B button should be either the button labeled B # or the second button on the bottom row of controller buttons. BUTTON_B = 97 # Key code constant: C Button key. # On a game controller, the C button should be either the button labeled C # or the third button on the bottom row of controller buttons. BUTTON_C = 98 # Key code constant: X Button key. # On a game controller, the X button should be either the button labeled X # or the first button on the upper row of controller buttons. BUTTON_X = 99 # Key code constant: Y Button key. # On a game controller, the Y button should be either the button labeled Y # or the second button on the upper row of controller buttons. BUTTON_Y = 100 # Key code constant: Z Button key. # On a game controller, the Z button should be either the button labeled Z # or the third button on the upper row of controller buttons. BUTTON_Z = 101 # Key code constant: L1 Button key. # On a game controller, the L1 button should be either the button labeled L1 (or L) # or the top left trigger button. BUTTON_L1 = 102 # Key code constant: R1 Button key. # On a game controller, the R1 button should be either the button labeled R1 (or R) # or the top right trigger button. BUTTON_R1 = 103 # Key code constant: L2 Button key. # On a game controller, the L2 button should be either the button labeled L2 # or the bottom left trigger button. BUTTON_L2 = 104 # Key code constant: R2 Button key. # On a game controller, the R2 button should be either the button labeled R2 # or the bottom right trigger button. BUTTON_R2 = 105 # Key code constant: Left Thumb Button key. # On a game controller, the left thumb button indicates that the left (or only) # joystick is pressed. BUTTON_THUMBL = 106 # Key code constant: Right Thumb Button key. # On a game controller, the right thumb button indicates that the right # joystick is pressed. BUTTON_THUMBR = 107 # Key code constant: Start Button key. # On a game controller, the button labeled Start. BUTTON_START = 108 # Key code constant: Select Button key. # On a game controller, the button labeled Select. BUTTON_SELECT = 109 # Key code constant: Mode Button key. # On a game controller, the button labeled Mode. BUTTON_MODE = 110 # Key code constant: Escape key. ESCAPE = 111 # Key code constant: Forward Delete key. # Deletes characters ahead of the insertion point, unlike {@link #DEL}. FORWARD_DEL = 112 # Key code constant: Left Control modifier key. CTRL_LEFT = 113 # Key code constant: Right Control modifier key. CTRL_RIGHT = 114 # Key code constant: Caps Lock key. CAPS_LOCK = 115 # Key code constant: Scroll Lock key. SCROLL_LOCK = 116 # Key code constant: Left Meta modifier key. META_LEFT = 117 # Key code constant: Right Meta modifier key. META_RIGHT = 118 # Key code constant: Function modifier key. FUNCTION = 119 # Key code constant: System Request / Print Screen key. SYSRQ = 120 # Key code constant: Break / Pause key. BREAK = 121 # Key code constant: Home Movement key. # Used for scrolling or moving the cursor around to the start of a line # or to the top of a list. MOVE_HOME = 122 # Key code constant: End Movement key. # Used for scrolling or moving the cursor around to the end of a line # or to the bottom of a list. MOVE_END = 123 # Key code constant: Insert key. # Toggles insert / overwrite edit mode. INSERT = 124 # Key code constant: Forward key. # Navigates forward in the history stack. Complement of {@link #BACK}. FORWARD = 125 # Key code constant: Play media key. MEDIA_PLAY = 126 # Key code constant: Pause media key. MEDIA_PAUSE = 127 # Key code constant: Close media key. # May be used to close a CD tray, for example. MEDIA_CLOSE = 128 # Key code constant: Eject media key. # May be used to eject a CD tray, for example. MEDIA_EJECT = 129 # Key code constant: Record media key. MEDIA_RECORD = 130 # Key code constant: F1 key. F1 = 131 # Key code constant: F2 key. F2 = 132 # Key code constant: F3 key. F3 = 133 # Key code constant: F4 key. F4 = 134 # Key code constant: F5 key. F5 = 135 # Key code constant: F6 key. F6 = 136 # Key code constant: F7 key. F7 = 137 # Key code constant: F8 key. F8 = 138 # Key code constant: F9 key. F9 = 139 # Key code constant: F10 key. F10 = 140 # Key code constant: F11 key. F11 = 141 # Key code constant: F12 key. F12 = 142 # Key code constant: Num Lock key. # This is the Num Lock key; it is different from {@link #NUM}. # This key alters the behavior of other keys on the numeric keypad. NUM_LOCK = 143 # Key code constant: Numeric keypad '0' key. NUMPAD_0 = 144 # Key code constant: Numeric keypad '1' key. NUMPAD_1 = 145 # Key code constant: Numeric keypad '2' key. NUMPAD_2 = 146 # Key code constant: Numeric keypad '3' key. NUMPAD_3 = 147 # Key code constant: Numeric keypad '4' key. NUMPAD_4 = 148 # Key code constant: Numeric keypad '5' key. NUMPAD_5 = 149 # Key code constant: Numeric keypad '6' key. NUMPAD_6 = 150 # Key code constant: Numeric keypad '7' key. NUMPAD_7 = 151 # Key code constant: Numeric keypad '8' key. NUMPAD_8 = 152 # Key code constant: Numeric keypad '9' key. NUMPAD_9 = 153 # Key code constant: Numeric keypad '/' key (for division). NUMPAD_DIVIDE = 154 # Key code constant: Numeric keypad '#' key (for multiplication). NUMPAD_MULTIPLY = 155 # Key code constant: Numeric keypad '-' key (for subtraction). NUMPAD_SUBTRACT = 156 # Key code constant: Numeric keypad '+' key (for addition). NUMPAD_ADD = 157 # Key code constant: Numeric keypad '.' key (for decimals or digit grouping). NUMPAD_DOT = 158 # Key code constant: Numeric keypad ',' key (for decimals or digit grouping). NUMPAD_COMMA = 159 # Key code constant: Numeric keypad Enter key. NUMPAD_ENTER = 160 # Key code constant: Numeric keypad '=' key. NUMPAD_EQUALS = 161 # Key code constant: Numeric keypad '(' key. NUMPAD_LEFT_PAREN = 162 # Key code constant: Numeric keypad ')' key. NUMPAD_RIGHT_PAREN = 163 # Key code constant: Volume Mute key. # Mutes the speaker, unlike {@link #MUTE}. # This key should normally be implemented as a toggle such that the first press # mutes the speaker and the second press restores the original volume. VOLUME_MUTE = 164 # Key code constant: Info key. # Common on TV remotes to show additional information related to what is # currently being viewed. INFO = 165 # Key code constant: Channel up key. # On TV remotes, increments the television channel. CHANNEL_UP = 166 # Key code constant: Channel down key. # On TV remotes, decrements the television channel. CHANNEL_DOWN = 167 # Key code constant: Zoom in key. KEYCODE_ZOOM_IN = 168 # Key code constant: Zoom out key. KEYCODE_ZOOM_OUT = 169 # Key code constant: TV key. # On TV remotes, switches to viewing live TV. TV = 170 # Key code constant: Window key. # On TV remotes, toggles picture-in-picture mode or other windowing functions. WINDOW = 171 # Key code constant: Guide key. # On TV remotes, shows a programming guide. GUIDE = 172 # Key code constant: DVR key. # On some TV remotes, switches to a DVR mode for recorded shows. DVR = 173 # Key code constant: Bookmark key. # On some TV remotes, bookmarks content or web pages. BOOKMARK = 174 # Key code constant: Toggle captions key. # Switches the mode for closed-captioning text, for example during television shows. CAPTIONS = 175 # Key code constant: Settings key. # Starts the system settings activity. SETTINGS = 176 # Key code constant: TV power key. # On TV remotes, toggles the power on a television screen. TV_POWER = 177 # Key code constant: TV input key. # On TV remotes, switches the input on a television screen. TV_INPUT = 178 # Key code constant: Set-top-box power key. # On TV remotes, toggles the power on an external Set-top-box. STB_POWER = 179 # Key code constant: Set-top-box input key. # On TV remotes, switches the input mode on an external Set-top-box. STB_INPUT = 180 # Key code constant: A/V Receiver power key. # On TV remotes, toggles the power on an external A/V Receiver. AVR_POWER = 181 # Key code constant: A/V Receiver input key. # On TV remotes, switches the input mode on an external A/V Receiver. AVR_INPUT = 182 # Key code constant: Red "programmable" key. # On TV remotes, acts as a contextual/programmable key. PROG_RED = 183 # Key code constant: Green "programmable" key. # On TV remotes, actsas a contextual/programmable key. PROG_GREEN = 184 # Key code constant: Yellow "programmable" key. # On TV remotes, acts as a contextual/programmable key. PROG_YELLOW = 185 # Key code constant: Blue "programmable" key. # On TV remotes, acts as a contextual/programmable key. PROG_BLUE = 186 # Key code constant: App switch key. # Should bring up the application switcher dialog. APP_SWITCH = 187 # Key code constant: Generic Game Pad Button #1. BUTTON_1 = 188 # Key code constant: Generic Game Pad Button #2. BUTTON_2 = 189 # Key code constant: Generic Game Pad Button #3. BUTTON_3 = 190 # Key code constant: Generic Game Pad Button #4. BUTTON_4 = 191 # Key code constant: Generic Game Pad Button #5. BUTTON_5 = 192 # Key code constant: Generic Game Pad Button #6. BUTTON_6 = 193 # Key code constant: Generic Game Pad Button #7. BUTTON_7 = 194 # Key code constant: Generic Game Pad Button #8. BUTTON_8 = 195 # Key code constant: Generic Game Pad Button #9. BUTTON_9 = 196 # Key code constant: Generic Game Pad Button #10. BUTTON_10 = 197 # Key code constant: Generic Game Pad Button #11. BUTTON_11 = 198 # Key code constant: Generic Game Pad Button #12. BUTTON_12 = 199 # Key code constant: Generic Game Pad Button #13. BUTTON_13 = 200 # Key code constant: Generic Game Pad Button #14. BUTTON_14 = 201 # Key code constant: Generic Game Pad Button #15. BUTTON_15 = 202 # Key code constant: Generic Game Pad Button #16. BUTTON_16 = 203 # Key code constant: Language Switch key. # Toggles the current input language such as switching between English and Japanese on # a QWERTY keyboard. On some devices, the same function may be performed by # pressing Shift+Spacebar. LANGUAGE_SWITCH = 204 # Key code constant: Manner Mode key. # Toggles silent or vibrate mode on and off to make the device behave more politely # in certain settings such as on a crowded train. On some devices, the key may only # operate when long-pressed. MANNER_MODE = 205 # Key code constant: 3D Mode key. # Toggles the display between 2D and 3D mode. MODE_3D = 206 # Key code constant: Contacts special function key. # Used to launch an address book application. CONTACTS = 207 # Key code constant: Calendar special function key. # Used to launch a calendar application. CALENDAR = 208 # Key code constant: Music special function key. # Used to launch a music player application. MUSIC = 209 # Key code constant: Calculator special function key. # Used to launch a calculator application. CALCULATOR = 210 # Key code constant: Japanese full-width / half-width key. ZENKAKU_HANKAKU = 211 # Key code constant: Japanese alphanumeric key. EISU = 212 # Key code constant: Japanese non-conversion key. MUHENKAN = 213 # Key code constant: Japanese conversion key. HENKAN = 214 # Key code constant: Japanese katakana / hiragana key. KATAKANA_HIRAGANA = 215 # Key code constant: Japanese Yen key. YEN = 216 # Key code constant: Japanese Ro key. RO = 217 # Key code constant: Japanese kana key. KANA = 218 # Key code constant: Assist key. # Launches the global assist activity. Not delivered to applications. ASSIST = 219 # Key code constant: Brightness Down key. # Adjusts the screen brightness down. BRIGHTNESS_DOWN = 220 # Key code constant: Brightness Up key. # Adjusts the screen brightness up. BRIGHTNESS_UP = 221 # Key code constant: Audio Track key. # Switches the audio tracks. MEDIA_AUDIO_TRACK = 222 # Key code constant: Sleep key. # Puts the device to sleep. Behaves somewhat like {@link #POWER} but it # has no effect if the device is already asleep. SLEEP = 223 # Key code constant: Wakeup key. # Wakes up the device. Behaves somewhat like {@link #POWER} but it # has no effect if the device is already awake. WAKEUP = 224 # Key code constant: Pairing key. # Initiates peripheral pairing mode. Useful for pairing remote control # devices or game controllers, especially if no other input mode is # available. PAIRING = 225 # Key code constant: Media Top Menu key. # Goes to the top of media menu. MEDIA_TOP_MENU = 226 # Key code constant: '11' key. KEY_11 = 227 # Key code constant: '12' key. KEY_12 = 228 # Key code constant: Last Channel key. # Goes to the last viewed channel. LAST_CHANNEL = 229 # Key code constant: TV data service key. # Displays data services like weather, sports. TV_DATA_SERVICE = 230 # Key code constant: Voice Assist key. # Launches the global voice assist activity. Not delivered to applications. VOICE_ASSIST = 231 # Key code constant: Radio key. # Toggles TV service / Radio service. TV_RADIO_SERVICE = 232 # Key code constant: Teletext key. # Displays Teletext service. TV_TELETEXT = 233 # Key code constant: Number entry key. # Initiates to enter multi-digit channel nubmber when each digit key is assigned # for selecting separate channel. Corresponds to Number Entry Mode (0x1D) of CEC # User Control Code. TV_NUMBER_ENTRY = 234 # Key code constant: Analog Terrestrial key. # Switches to analog terrestrial broadcast service. TV_TERRESTRIAL_ANALOG = 235 # Key code constant: Digital Terrestrial key. # Switches to digital terrestrial broadcast service. TV_TERRESTRIAL_DIGITAL = 236 # Key code constant: Satellite key. # Switches to digital satellite broadcast service. TV_SATELLITE = 237 # Key code constant: BS key. # Switches to BS digital satellite broadcasting service available in Japan. TV_SATELLITE_BS = 238 # Key code constant: CS key. # Switches to CS digital satellite broadcasting service available in Japan. TV_SATELLITE_CS = 239 # Key code constant: BS/CS key. # Toggles between BS and CS digital satellite services. TV_SATELLITE_SERVICE = 240 # Key code constant: Toggle Network key. # Toggles selecting broacast services. TV_NETWORK = 241 # Key code constant: Antenna/Cable key. # Toggles broadcast input source between antenna and cable. TV_ANTENNA_CABLE = 242 # Key code constant: HDMI #1 key. # Switches to HDMI input #1. TV_INPUT_HDMI_1 = 243 # Key code constant: HDMI #2 key. # Switches to HDMI input #2. TV_INPUT_HDMI_2 = 244 # Key code constant: HDMI #3 key. # Switches to HDMI input #3. TV_INPUT_HDMI_3 = 245 # Key code constant: HDMI #4 key. # Switches to HDMI input #4. TV_INPUT_HDMI_4 = 246 # Key code constant: Composite #1 key. # Switches to composite video input #1. TV_INPUT_COMPOSITE_1 = 247 # Key code constant: Composite #2 key. # Switches to composite video input #2. TV_INPUT_COMPOSITE_2 = 248 # Key code constant: Component #1 key. # Switches to component video input #1. TV_INPUT_COMPONENT_1 = 249 # Key code constant: Component #2 key. # Switches to component video input #2. TV_INPUT_COMPONENT_2 = 250 # Key code constant: VGA #1 key. # Switches to VGA (analog RGB) input #1. TV_INPUT_VGA_1 = 251 # Key code constant: Audio description key. # Toggles audio description off / on. TV_AUDIO_DESCRIPTION = 252 # Key code constant: Audio description mixing volume up key. # Louden audio description volume as compared with normal audio volume. TV_AUDIO_DESCRIPTION_MIX_UP = 253 # Key code constant: Audio description mixing volume down key. # Lessen audio description volume as compared with normal audio volume. TV_AUDIO_DESCRIPTION_MIX_DOWN = 254 # Key code constant: Zoom mode key. # Changes Zoom mode (Normal, Full, Zoom, Wide-zoom, etc.) TV_ZOOM_MODE = 255 # Key code constant: Contents menu key. # Goes to the title list. Corresponds to Contents Menu (0x0B) of CEC User Control # Code TV_CONTENTS_MENU = 256 # Key code constant: Media context menu key. # Goes to the context menu of media contents. Corresponds to Media Context-sensitive # Menu (0x11) of CEC User Control Code. TV_MEDIA_CONTEXT_MENU = 257 # Key code constant: Timer programming key. # Goes to the timer recording menu. Corresponds to Timer Programming (0x54) of # CEC User Control Code. TV_TIMER_PROGRAMMING = 258 # Key code constant: Help key. HELP = 259 # Key code constant: Navigate to previous key. # Goes backward by one item in an ordered collection of items. NAVIGATE_PREVIOUS = 260 # Key code constant: Navigate to next key. # Advances to the next item in an ordered collection of items. NAVIGATE_NEXT = 261 # Key code constant: Navigate in key. # Activates the item that currently has focus or expands to the next level of a navigation # hierarchy. NAVIGATE_IN = 262 # Key code constant: Navigate out key. # Backs out one level of a navigation hierarchy or collapses the item that currently has # focus. NAVIGATE_OUT = 263 # Key code constant: Primary stem key for Wear. # Main power/reset button on watch. STEM_PRIMARY = 264 # Key code constant: Generic stem key 1 for Wear. STEM_1 = 265 # Key code constant: Generic stem key 2 for Wear. STEM_2 = 266 # Key code constant: Generic stem key 3 for Wear. STEM_3 = 267 # Key code constant: Directional Pad Up-Left. DPAD_UP_LEFT = 268 # Key code constant: Directional Pad Down-Left. DPAD_DOWN_LEFT = 269 # Key code constant: Directional Pad Up-Right. DPAD_UP_RIGHT = 270 # Key code constant: Directional Pad Down-Right. DPAD_DOWN_RIGHT = 271 # Key code constant: Skip forward media key. MEDIA_SKIP_FORWARD = 272 # Key code constant: Skip backward media key. MEDIA_SKIP_BACKWARD = 273 # Key code constant: Step forward media key. # Steps media forward, one frame at a time. MEDIA_STEP_FORWARD = 274 # Key code constant: Step backward media key. # Steps media backward, one frame at a time. MEDIA_STEP_BACKWARD = 275 # Key code constant: put device to sleep unless a wakelock is held. SOFT_SLEEP = 276 # Key code constant: Cut key. CUT = 277 # Key code constant: Copy key. COPY = 278 gamepad_buttons = [BUTTON_A, BUTTON_B, BUTTON_C, BUTTON_X, BUTTON_Y, BUTTON_Z, BUTTON_L1, BUTTON_R1, BUTTON_L2, BUTTON_R2, BUTTON_THUMBL, BUTTON_THUMBR, BUTTON_START, BUTTON_SELECT, BUTTON_MODE, BUTTON_1, BUTTON_2, BUTTON_3, BUTTON_4, BUTTON_5, BUTTON_6, BUTTON_7, BUTTON_8, BUTTON_9, BUTTON_10, BUTTON_11, BUTTON_12, BUTTON_13, BUTTON_14, BUTTON_15, BUTTON_16] @staticmethod def is_gamepad_button(code: int) -> bool: """Returns true if the specified nativekey is a gamepad button.""" return code in AndroidKey.gamepad_buttons confirm_buttons = [DPAD_CENTER, ENTER, SPACE, NUMPAD_ENTER] @staticmethod def is_confirm_key(code: int) -> bool: """Returns true if the key will, by default, trigger a click on the focused view.""" return code in AndroidKey.confirm_buttons media_buttons = [MEDIA_PLAY, MEDIA_PAUSE, MEDIA_PLAY_PAUSE, MUTE, HEADSETHOOK, MEDIA_STOP, MEDIA_NEXT, MEDIA_PREVIOUS, MEDIA_REWIND, MEDIA_RECORD, MEDIA_FAST_FORWARD] @staticmethod def is_media_key(code: int) -> bool: """Returns true if this key is a media key, which can be send to apps that are interested in media key events.""" return code in AndroidKey.media_buttons system_buttons = [MENU, SOFT_RIGHT, HOME, BACK, CALL, ENDCALL, VOLUME_UP, VOLUME_DOWN, VOLUME_MUTE, MUTE, POWER, HEADSETHOOK, MEDIA_PLAY, MEDIA_PAUSE, MEDIA_PLAY_PAUSE, MEDIA_STOP, MEDIA_NEXT, MEDIA_PREVIOUS, MEDIA_REWIND, MEDIA_RECORD, MEDIA_FAST_FORWARD, CAMERA, FOCUS, SEARCH, BRIGHTNESS_DOWN, BRIGHTNESS_UP, MEDIA_AUDIO_TRACK] @staticmethod def is_system_key(code: int) -> bool: """Returns true if the key is a system key, System keys can not be used for menu shortcuts.""" return code in AndroidKey.system_buttons wake_buttons = [BACK, MENU, WAKEUP, PAIRING, STEM_1, STEM_2, STEM_3] @staticmethod def is_wake_key(code: int) -> bool: """Returns true if the key is a wake key.""" return code in AndroidKey.wake_buttons
Class variables
var A
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var ALT_LEFT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var ALT_RIGHT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var APOSTROPHE
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var APP_SWITCH
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var ASSIST
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var AT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var AVR_INPUT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var AVR_POWER
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var B
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BACK
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BACKSLASH
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BOOKMARK
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BREAK
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BRIGHTNESS_DOWN
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BRIGHTNESS_UP
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_1
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_10
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_11
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_12
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_13
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_14
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_15
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_16
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_2
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_3
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_4
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_5
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_6
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_7
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_8
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_9
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_A
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_B
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_C
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_L1
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_L2
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_MODE
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_R1
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_R2
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_SELECT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_START
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_THUMBL
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_THUMBR
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_X
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_Y
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var BUTTON_Z
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var C
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var CALCULATOR
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var CALENDAR
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var CALL
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var CAMERA
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var CAPS_LOCK
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var CAPTIONS
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var CHANNEL_DOWN
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var CHANNEL_UP
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var CLEAR
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var COMMA
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var CONTACTS
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var COPY
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var CTRL_LEFT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var CTRL_RIGHT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var CUT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var D
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var DEL
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var DIGIT_0
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var DIGIT_1
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var DIGIT_2
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var DIGIT_3
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var DIGIT_4
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var DIGIT_5
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var DIGIT_6
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var DIGIT_7
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var DIGIT_8
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var DIGIT_9
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var DPAD_CENTER
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var DPAD_DOWN
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var DPAD_DOWN_LEFT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var DPAD_DOWN_RIGHT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var DPAD_LEFT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var DPAD_RIGHT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var DPAD_UP
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var DPAD_UP_LEFT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var DPAD_UP_RIGHT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var DVR
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var E
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var EISU
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var ENDCALL
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var ENTER
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var ENVELOPE
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var EQUALS
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var ESCAPE
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var EXPLORER
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var F
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var F1
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var F10
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var F11
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var F12
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var F2
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var F3
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var F4
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var F5
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var F6
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var F7
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var F8
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var F9
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var FOCUS
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var FORWARD
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var FORWARD_DEL
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var FUNCTION
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var G
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var GRAVE
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var GUIDE
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var H
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var HEADSETHOOK
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var HELP
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var HENKAN
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var HOME
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var I
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var INFO
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var INSERT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var J
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var K
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var KANA
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var KATAKANA_HIRAGANA
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var KEYCODE_ZOOM_IN
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var KEYCODE_ZOOM_OUT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var KEY_11
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var KEY_12
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var L
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var LANGUAGE_SWITCH
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var LAST_CHANNEL
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var LEFT_BRACKET
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var M
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MANNER_MODE
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MEDIA_AUDIO_TRACK
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MEDIA_CLOSE
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MEDIA_EJECT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MEDIA_FAST_FORWARD
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MEDIA_NEXT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MEDIA_PAUSE
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MEDIA_PLAY
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MEDIA_PLAY_PAUSE
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MEDIA_PREVIOUS
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MEDIA_RECORD
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MEDIA_REWIND
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MEDIA_SKIP_BACKWARD
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MEDIA_SKIP_FORWARD
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MEDIA_STEP_BACKWARD
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MEDIA_STEP_FORWARD
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MEDIA_STOP
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MEDIA_TOP_MENU
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MENU
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var META_LEFT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var META_RIGHT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MINUS
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MODE_3D
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MOVE_END
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MOVE_HOME
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MUHENKAN
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MUSIC
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var MUTE
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var N
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NAVIGATE_IN
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NAVIGATE_NEXT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NAVIGATE_OUT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NAVIGATE_PREVIOUS
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NOTIFICATION
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NUM
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NUMPAD_0
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NUMPAD_1
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NUMPAD_2
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NUMPAD_3
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NUMPAD_4
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NUMPAD_5
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NUMPAD_6
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NUMPAD_7
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NUMPAD_8
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NUMPAD_9
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NUMPAD_ADD
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NUMPAD_COMMA
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NUMPAD_DIVIDE
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NUMPAD_DOT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NUMPAD_ENTER
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NUMPAD_EQUALS
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NUMPAD_LEFT_PAREN
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NUMPAD_MULTIPLY
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NUMPAD_RIGHT_PAREN
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NUMPAD_SUBTRACT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var NUM_LOCK
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var O
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var P
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var PAGE_DOWN
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var PAGE_UP
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var PAIRING
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var PERIOD
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var PICTSYMBOLS
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var PLUS
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var POUND
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var POWER
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var PROG_BLUE
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var PROG_GREEN
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var PROG_RED
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var PROG_YELLOW
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var Q
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var R
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var RIGHT_BRACKET
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var RO
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var S
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var SCROLL_LOCK
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var SEARCH
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var SEMICOLON
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var SETTINGS
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var SHIFT_LEFT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var SHIFT_RIGHT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var SLASH
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var SLEEP
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var SOFT_LEFT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var SOFT_RIGHT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var SOFT_SLEEP
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var SPACE
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var STAR
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var STB_INPUT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var STB_POWER
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var STEM_1
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var STEM_2
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var STEM_3
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var STEM_PRIMARY
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var SWITCH_CHARSET
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var SYM
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var SYSRQ
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var T
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TAB
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_ANTENNA_CABLE
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_AUDIO_DESCRIPTION
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_AUDIO_DESCRIPTION_MIX_DOWN
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_AUDIO_DESCRIPTION_MIX_UP
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_CONTENTS_MENU
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_DATA_SERVICE
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_INPUT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_INPUT_COMPONENT_1
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_INPUT_COMPONENT_2
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_INPUT_COMPOSITE_1
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_INPUT_COMPOSITE_2
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_INPUT_HDMI_1
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_INPUT_HDMI_2
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_INPUT_HDMI_3
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_INPUT_HDMI_4
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_INPUT_VGA_1
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_MEDIA_CONTEXT_MENU
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_NETWORK
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_NUMBER_ENTRY
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_POWER
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_RADIO_SERVICE
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_SATELLITE
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_SATELLITE_BS
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_SATELLITE_CS
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_SATELLITE_SERVICE
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_TELETEXT
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_TERRESTRIAL_ANALOG
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_TERRESTRIAL_DIGITAL
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_TIMER_PROGRAMMING
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var TV_ZOOM_MODE
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var U
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var UNKNOWN
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var V
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var VOICE_ASSIST
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var VOLUME_DOWN
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var VOLUME_MUTE
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var VOLUME_UP
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var W
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var WAKEUP
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var WINDOW
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var X
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var Y
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var YEN
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var Z
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
var ZENKAKU_HANKAKU
-
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.
>>> int('0b100', base=0) 4
-
Built-in mutable sequence.
If no argument is given, the constructor creates a new empty list. The argument must be an iterable if specified.
-
Built-in mutable sequence.
If no argument is given, the constructor creates a new empty list. The argument must be an iterable if specified.
-
Built-in mutable sequence.
If no argument is given, the constructor creates a new empty list. The argument must be an iterable if specified.
-
Built-in mutable sequence.
If no argument is given, the constructor creates a new empty list. The argument must be an iterable if specified.
-
Built-in mutable sequence.
If no argument is given, the constructor creates a new empty list. The argument must be an iterable if specified.
Static methods
def is_confirm_key(code)
-
Returns true if the key will, by default, trigger a click on the focused view.
Expand source code
@staticmethod def is_confirm_key(code: int) -> bool: """Returns true if the key will, by default, trigger a click on the focused view.""" return code in AndroidKey.confirm_buttons
-
Returns true if the specified nativekey is a gamepad button.
Expand source code
@staticmethod def is_gamepad_button(code: int) -> bool: """Returns true if the specified nativekey is a gamepad button.""" return code in AndroidKey.gamepad_buttons
def is_media_key(code)
-
Returns true if this key is a media key, which can be send to apps that are interested in media key events.
Expand source code
@staticmethod def is_media_key(code: int) -> bool: """Returns true if this key is a media key, which can be send to apps that are interested in media key events.""" return code in AndroidKey.media_buttons
def is_system_key(code)
-
Returns true if the key is a system key, System keys can not be used for menu shortcuts.
Expand source code
@staticmethod def is_system_key(code: int) -> bool: """Returns true if the key is a system key, System keys can not be used for menu shortcuts.""" return code in AndroidKey.system_buttons
def is_wake_key(code)
-
Returns true if the key is a wake key.
Expand source code
@staticmethod def is_wake_key(code: int) -> bool: """Returns true if the key is a wake key.""" return code in AndroidKey.wake_buttons