Module appium.webdriver.extensions.android.nativekey

Expand source code
#!/usr/bin/env python

# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.


class AndroidKey:
    # Key code constant: Unknown key code.
    UNKNOWN = 0

    # Key code constant: Soft Left key.
    # Usually situated below the display on phones and used as a multi-function
    # feature key for selecting a software defined function shown on the bottom left
    # of the display.
    SOFT_LEFT = 1

    # Key code constant: Soft Right key.
    # Usually situated below the display on phones and used as a multi-function
    # feature key for selecting a software defined function shown on the bottom right
    # of the display.
    SOFT_RIGHT = 2

    # Key code constant: Home key.
    # This key is handled by the framework and is never delivered to applications.
    HOME = 3

    # Key code constant: Back key.
    BACK = 4

    # Key code constant: Call key.
    CALL = 5

    # Key code constant: End Call key.
    ENDCALL = 6

    # Key code constant: '0' key.
    DIGIT_0 = 7

    # Key code constant: '1' key.
    DIGIT_1 = 8

    # Key code constant: '2' key.
    DIGIT_2 = 9

    # Key code constant: '3' key.
    DIGIT_3 = 10

    # Key code constant: '4' key.
    DIGIT_4 = 11

    # Key code constant: '5' key.
    DIGIT_5 = 12

    # Key code constant: '6' key.
    DIGIT_6 = 13

    # Key code constant: '7' key.
    DIGIT_7 = 14

    # Key code constant: '8' key.
    DIGIT_8 = 15

    # Key code constant: '9' key.
    DIGIT_9 = 16

    # Key code constant: '*' key.
    STAR = 17

    # Key code constant: '#' key.
    POUND = 18

    # Key code constant: Directional Pad Up key.
    # May also be synthesized from trackball motions.
    DPAD_UP = 19

    # Key code constant: Directional Pad Down key.
    # May also be synthesized from trackball motions.
    DPAD_DOWN = 20

    # Key code constant: Directional Pad Left key.
    # May also be synthesized from trackball motions.
    DPAD_LEFT = 21

    # Key code constant: Directional Pad Right key.
    # May also be synthesized from trackball motions.
    DPAD_RIGHT = 22

    # Key code constant: Directional Pad Center key.
    # May also be synthesized from trackball motions.
    DPAD_CENTER = 23

    # Key code constant: Volume Up key.
    # Adjusts the speaker volume up.
    VOLUME_UP = 24

    # Key code constant: Volume Down key.
    # Adjusts the speaker volume down.
    VOLUME_DOWN = 25

    # Key code constant: Power key.
    POWER = 26

    # Key code constant: Camera key.
    # Used to launch a camera application or take pictures.
    CAMERA = 27

    # Key code constant: Clear key.
    CLEAR = 28

    # Key code constant: 'A' key.
    A = 29

    # Key code constant: 'B' key.
    B = 30

    # Key code constant: 'C' key.
    C = 31

    # Key code constant: 'D' key.
    D = 32

    # Key code constant: 'E' key.
    E = 33

    # Key code constant: 'F' key.
    F = 34

    # Key code constant: 'G' key.
    G = 35

    # Key code constant: 'H' key.
    H = 36

    # Key code constant: 'I' key.
    I = 37

    # Key code constant: 'J' key.
    J = 38

    # Key code constant: 'K' key.
    K = 39

    # Key code constant: 'L' key.
    L = 40

    # Key code constant: 'M' key.
    M = 41

    # Key code constant: 'N' key.
    N = 42

    # Key code constant: 'O' key.
    O = 43

    # Key code constant: 'P' key.
    P = 44

    # Key code constant: 'Q' key.
    Q = 45

    # Key code constant: 'R' key.
    R = 46

    # Key code constant: 'S' key.
    S = 47

    # Key code constant: 'T' key.
    T = 48

    # Key code constant: 'U' key.
    U = 49

    # Key code constant: 'V' key.
    V = 50

    # Key code constant: 'W' key.
    W = 51

    # Key code constant: 'X' key.
    X = 52

    # Key code constant: 'Y' key.
    Y = 53

    # Key code constant: 'Z' key.
    Z = 54

    # Key code constant: ',' key.
    COMMA = 55

    # Key code constant: '.' key.
    PERIOD = 56

    # Key code constant: Left Alt modifier key.
    ALT_LEFT = 57

    # Key code constant: Right Alt modifier key.
    ALT_RIGHT = 58

    # Key code constant: Left Shift modifier key.
    SHIFT_LEFT = 59

    # Key code constant: Right Shift modifier key.
    SHIFT_RIGHT = 60

    # Key code constant: Tab key.
    TAB = 61

    # Key code constant: Space key.
    SPACE = 62

    # Key code constant: Symbol modifier key.
    # Used to enter alternate symbols.
    SYM = 63

    # Key code constant: Explorer special function key.
    # Used to launch a browser application.
    EXPLORER = 64

    # Key code constant: Envelope special function key.
    # Used to launch a mail application.
    ENVELOPE = 65

    # Key code constant: Enter key.
    ENTER = 66

    # Key code constant: Backspace key.
    # Deletes characters before the insertion point, unlike {@link #FORWARD_DEL}.
    DEL = 67

    # Key code constant: '`' (backtick) key.
    GRAVE = 68

    # Key code constant: '-'.
    MINUS = 69

    # Key code constant: '=' key.
    EQUALS = 70

    # Key code constant: '[' key.
    LEFT_BRACKET = 71

    # Key code constant: ']' key.
    RIGHT_BRACKET = 72

    # Key code constant: '\' key.
    BACKSLASH = 73

    # Key code constant: ';' key.
    SEMICOLON = 74

    # Key code constant: ''' (apostrophe) key.
    APOSTROPHE = 75

    # Key code constant: '/' key.
    SLASH = 76

    # Key code constant: '@' key.
    AT = 77

    # Key code constant: Number modifier key.
    # Used to enter numeric symbols.
    # This key is not Num Lock; it is more like {@link #ALT_LEFT} and is
    # interpreted as an ALT key
    NUM = 78

    # Key code constant: Headset Hook key.
    # Used to hang up calls and stop media.
    HEADSETHOOK = 79

    # Key code constant: Camera Focus key.
    # Used to focus the camera.
    FOCUS = 80  # *Camera* focus

    # Key code constant: '+' key.
    PLUS = 81

    # Key code constant: Menu key.
    MENU = 82

    # Key code constant: Notification key.
    NOTIFICATION = 83

    # Key code constant: Search key.
    SEARCH = 84

    # Key code constant: Play/Pause media key.
    MEDIA_PLAY_PAUSE = 85

    # Key code constant: Stop media key.
    MEDIA_STOP = 86

    # Key code constant: Play Next media key.
    MEDIA_NEXT = 87

    # Key code constant: Play Previous media key.
    MEDIA_PREVIOUS = 88

    # Key code constant: Rewind media key.
    MEDIA_REWIND = 89

    # Key code constant: Fast Forward media key.
    MEDIA_FAST_FORWARD = 90

    # Key code constant: Mute key.
    # Mutes the microphone, unlike {@link #VOLUME_MUTE}.
    MUTE = 91

    # Key code constant: Page Up key.
    PAGE_UP = 92

    # Key code constant: Page Down key.
    PAGE_DOWN = 93

    # Key code constant: Picture Symbols modifier key.
    # Used to switch symbol sets (Emoji, Kao-moji).

    PICTSYMBOLS = 94  # switch symbol-sets (Emoji,Kao-moji)

    # Key code constant: Switch Charset modifier key.
    # Used to switch character sets (Kanji, Katakana).

    SWITCH_CHARSET = 95  # switch char-sets (Kanji,Katakana)

    # Key code constant: A Button key.
    # On a game controller, the A button should be either the button labeled A
    # or the first button on the bottom row of controller buttons.
    BUTTON_A = 96

    # Key code constant: B Button key.
    # On a game controller, the B button should be either the button labeled B
    # or the second button on the bottom row of controller buttons.
    BUTTON_B = 97

    # Key code constant: C Button key.
    # On a game controller, the C button should be either the button labeled C
    # or the third button on the bottom row of controller buttons.
    BUTTON_C = 98

    # Key code constant: X Button key.
    # On a game controller, the X button should be either the button labeled X
    # or the first button on the upper row of controller buttons.
    BUTTON_X = 99

    # Key code constant: Y Button key.
    # On a game controller, the Y button should be either the button labeled Y
    # or the second button on the upper row of controller buttons.
    BUTTON_Y = 100

    # Key code constant: Z Button key.
    # On a game controller, the Z button should be either the button labeled Z
    # or the third button on the upper row of controller buttons.
    BUTTON_Z = 101

    # Key code constant: L1 Button key.
    # On a game controller, the L1 button should be either the button labeled L1 (or L)
    # or the top left trigger button.
    BUTTON_L1 = 102

    # Key code constant: R1 Button key.
    # On a game controller, the R1 button should be either the button labeled R1 (or R)
    # or the top right trigger button.
    BUTTON_R1 = 103

    # Key code constant: L2 Button key.
    # On a game controller, the L2 button should be either the button labeled L2
    # or the bottom left trigger button.
    BUTTON_L2 = 104

    # Key code constant: R2 Button key.
    # On a game controller, the R2 button should be either the button labeled R2
    # or the bottom right trigger button.
    BUTTON_R2 = 105

    # Key code constant: Left Thumb Button key.
    # On a game controller, the left thumb button indicates that the left (or only)
    # joystick is pressed.
    BUTTON_THUMBL = 106

    # Key code constant: Right Thumb Button key.
    # On a game controller, the right thumb button indicates that the right
    # joystick is pressed.
    BUTTON_THUMBR = 107

    # Key code constant: Start Button key.
    # On a game controller, the button labeled Start.
    BUTTON_START = 108

    # Key code constant: Select Button key.
    # On a game controller, the button labeled Select.
    BUTTON_SELECT = 109

    # Key code constant: Mode Button key.
    # On a game controller, the button labeled Mode.
    BUTTON_MODE = 110

    # Key code constant: Escape key.
    ESCAPE = 111

    # Key code constant: Forward Delete key.
    # Deletes characters ahead of the insertion point, unlike {@link #DEL}.
    FORWARD_DEL = 112

    # Key code constant: Left Control modifier key.
    CTRL_LEFT = 113

    # Key code constant: Right Control modifier key.
    CTRL_RIGHT = 114

    # Key code constant: Caps Lock key.
    CAPS_LOCK = 115

    # Key code constant: Scroll Lock key.
    SCROLL_LOCK = 116

    # Key code constant: Left Meta modifier key.
    META_LEFT = 117

    # Key code constant: Right Meta modifier key.
    META_RIGHT = 118

    # Key code constant: Function modifier key.
    FUNCTION = 119

    # Key code constant: System Request / Print Screen key.
    SYSRQ = 120

    # Key code constant: Break / Pause key.
    BREAK = 121

    # Key code constant: Home Movement key.
    # Used for scrolling or moving the cursor around to the start of a line
    # or to the top of a list.
    MOVE_HOME = 122

    # Key code constant: End Movement key.
    # Used for scrolling or moving the cursor around to the end of a line
    # or to the bottom of a list.
    MOVE_END = 123

    # Key code constant: Insert key.
    # Toggles insert / overwrite edit mode.
    INSERT = 124

    # Key code constant: Forward key.
    # Navigates forward in the history stack.  Complement of {@link #BACK}.
    FORWARD = 125

    # Key code constant: Play media key.
    MEDIA_PLAY = 126

    # Key code constant: Pause media key.
    MEDIA_PAUSE = 127

    # Key code constant: Close media key.
    # May be used to close a CD tray, for example.
    MEDIA_CLOSE = 128

    # Key code constant: Eject media key.
    # May be used to eject a CD tray, for example.
    MEDIA_EJECT = 129

    # Key code constant: Record media key.
    MEDIA_RECORD = 130

    # Key code constant: F1 key.
    F1 = 131

    # Key code constant: F2 key.
    F2 = 132

    # Key code constant: F3 key.
    F3 = 133

    # Key code constant: F4 key.
    F4 = 134

    # Key code constant: F5 key.
    F5 = 135

    # Key code constant: F6 key.
    F6 = 136

    # Key code constant: F7 key.
    F7 = 137

    # Key code constant: F8 key.
    F8 = 138

    # Key code constant: F9 key.
    F9 = 139

    # Key code constant: F10 key.
    F10 = 140

    # Key code constant: F11 key.
    F11 = 141

    # Key code constant: F12 key.
    F12 = 142

    # Key code constant: Num Lock key.
    # This is the Num Lock key; it is different from {@link #NUM}.
    # This key alters the behavior of other keys on the numeric keypad.
    NUM_LOCK = 143

    # Key code constant: Numeric keypad '0' key.
    NUMPAD_0 = 144

    # Key code constant: Numeric keypad '1' key.
    NUMPAD_1 = 145

    # Key code constant: Numeric keypad '2' key.
    NUMPAD_2 = 146

    # Key code constant: Numeric keypad '3' key.
    NUMPAD_3 = 147

    # Key code constant: Numeric keypad '4' key.
    NUMPAD_4 = 148

    # Key code constant: Numeric keypad '5' key.
    NUMPAD_5 = 149

    # Key code constant: Numeric keypad '6' key.
    NUMPAD_6 = 150

    # Key code constant: Numeric keypad '7' key.
    NUMPAD_7 = 151

    # Key code constant: Numeric keypad '8' key.
    NUMPAD_8 = 152

    # Key code constant: Numeric keypad '9' key.
    NUMPAD_9 = 153

    # Key code constant: Numeric keypad '/' key (for division).
    NUMPAD_DIVIDE = 154

    # Key code constant: Numeric keypad '#' key (for multiplication).
    NUMPAD_MULTIPLY = 155

    # Key code constant: Numeric keypad '-' key (for subtraction).
    NUMPAD_SUBTRACT = 156

    # Key code constant: Numeric keypad '+' key (for addition).
    NUMPAD_ADD = 157

    # Key code constant: Numeric keypad '.' key (for decimals or digit grouping).
    NUMPAD_DOT = 158

    # Key code constant: Numeric keypad ',' key (for decimals or digit grouping).
    NUMPAD_COMMA = 159

    # Key code constant: Numeric keypad Enter key.
    NUMPAD_ENTER = 160

    # Key code constant: Numeric keypad '=' key.
    NUMPAD_EQUALS = 161

    # Key code constant: Numeric keypad '(' key.
    NUMPAD_LEFT_PAREN = 162

    # Key code constant: Numeric keypad ')' key.
    NUMPAD_RIGHT_PAREN = 163

    # Key code constant: Volume Mute key.
    # Mutes the speaker, unlike {@link #MUTE}.
    # This key should normally be implemented as a toggle such that the first press
    # mutes the speaker and the second press restores the original volume.
    VOLUME_MUTE = 164

    # Key code constant: Info key.
    # Common on TV remotes to show additional information related to what is
    # currently being viewed.
    INFO = 165

    # Key code constant: Channel up key.
    # On TV remotes, increments the television channel.
    CHANNEL_UP = 166

    # Key code constant: Channel down key.
    # On TV remotes, decrements the television channel.
    CHANNEL_DOWN = 167

    # Key code constant: Zoom in key.
    KEYCODE_ZOOM_IN = 168

    # Key code constant: Zoom out key.
    KEYCODE_ZOOM_OUT = 169

    # Key code constant: TV key.
    # On TV remotes, switches to viewing live TV.
    TV = 170

    # Key code constant: Window key.
    # On TV remotes, toggles picture-in-picture mode or other windowing functions.
    WINDOW = 171

    # Key code constant: Guide key.
    # On TV remotes, shows a programming guide.
    GUIDE = 172

    # Key code constant: DVR key.
    # On some TV remotes, switches to a DVR mode for recorded shows.
    DVR = 173

    # Key code constant: Bookmark key.
    # On some TV remotes, bookmarks content or web pages.
    BOOKMARK = 174

    # Key code constant: Toggle captions key.
    # Switches the mode for closed-captioning text, for example during television shows.
    CAPTIONS = 175

    # Key code constant: Settings key.
    # Starts the system settings activity.
    SETTINGS = 176

    # Key code constant: TV power key.
    # On TV remotes, toggles the power on a television screen.
    TV_POWER = 177

    # Key code constant: TV input key.
    # On TV remotes, switches the input on a television screen.
    TV_INPUT = 178

    # Key code constant: Set-top-box power key.
    # On TV remotes, toggles the power on an external Set-top-box.
    STB_POWER = 179

    # Key code constant: Set-top-box input key.
    # On TV remotes, switches the input mode on an external Set-top-box.
    STB_INPUT = 180

    # Key code constant: A/V Receiver power key.
    # On TV remotes, toggles the power on an external A/V Receiver.
    AVR_POWER = 181

    # Key code constant: A/V Receiver input key.
    # On TV remotes, switches the input mode on an external A/V Receiver.
    AVR_INPUT = 182

    # Key code constant: Red "programmable" key.
    # On TV remotes, acts as a contextual/programmable key.
    PROG_RED = 183

    # Key code constant: Green "programmable" key.
    # On TV remotes, actsas a contextual/programmable key.
    PROG_GREEN = 184

    # Key code constant: Yellow "programmable" key.
    # On TV remotes, acts as a contextual/programmable key.
    PROG_YELLOW = 185

    # Key code constant: Blue "programmable" key.
    # On TV remotes, acts as a contextual/programmable key.
    PROG_BLUE = 186

    # Key code constant: App switch key.
    # Should bring up the application switcher dialog.
    APP_SWITCH = 187

    # Key code constant: Generic Game Pad Button #1.
    BUTTON_1 = 188

    # Key code constant: Generic Game Pad Button #2.
    BUTTON_2 = 189

    # Key code constant: Generic Game Pad Button #3.
    BUTTON_3 = 190

    # Key code constant: Generic Game Pad Button #4.
    BUTTON_4 = 191

    # Key code constant: Generic Game Pad Button #5.
    BUTTON_5 = 192

    # Key code constant: Generic Game Pad Button #6.
    BUTTON_6 = 193

    # Key code constant: Generic Game Pad Button #7.
    BUTTON_7 = 194

    # Key code constant: Generic Game Pad Button #8.
    BUTTON_8 = 195

    # Key code constant: Generic Game Pad Button #9.
    BUTTON_9 = 196

    # Key code constant: Generic Game Pad Button #10.
    BUTTON_10 = 197

    # Key code constant: Generic Game Pad Button #11.
    BUTTON_11 = 198

    # Key code constant: Generic Game Pad Button #12.
    BUTTON_12 = 199

    # Key code constant: Generic Game Pad Button #13.
    BUTTON_13 = 200

    # Key code constant: Generic Game Pad Button #14.
    BUTTON_14 = 201

    # Key code constant: Generic Game Pad Button #15.
    BUTTON_15 = 202

    # Key code constant: Generic Game Pad Button #16.
    BUTTON_16 = 203

    # Key code constant: Language Switch key.
    # Toggles the current input language such as switching between English and Japanese on
    # a QWERTY keyboard.  On some devices, the same function may be performed by
    # pressing Shift+Spacebar.
    LANGUAGE_SWITCH = 204

    # Key code constant: Manner Mode key.
    # Toggles silent or vibrate mode on and off to make the device behave more politely
    # in certain settings such as on a crowded train.  On some devices, the key may only
    # operate when long-pressed.
    MANNER_MODE = 205

    # Key code constant: 3D Mode key.
    # Toggles the display between 2D and 3D mode.
    MODE_3D = 206

    # Key code constant: Contacts special function key.
    # Used to launch an address book application.
    CONTACTS = 207

    # Key code constant: Calendar special function key.
    # Used to launch a calendar application.
    CALENDAR = 208

    # Key code constant: Music special function key.
    # Used to launch a music player application.
    MUSIC = 209

    # Key code constant: Calculator special function key.
    # Used to launch a calculator application.
    CALCULATOR = 210

    # Key code constant: Japanese full-width / half-width key.
    ZENKAKU_HANKAKU = 211

    # Key code constant: Japanese alphanumeric key.
    EISU = 212

    # Key code constant: Japanese non-conversion key.
    MUHENKAN = 213

    # Key code constant: Japanese conversion key.
    HENKAN = 214

    # Key code constant: Japanese katakana / hiragana key.
    KATAKANA_HIRAGANA = 215

    # Key code constant: Japanese Yen key.
    YEN = 216

    # Key code constant: Japanese Ro key.
    RO = 217

    # Key code constant: Japanese kana key.
    KANA = 218

    # Key code constant: Assist key.
    # Launches the global assist activity.  Not delivered to applications.
    ASSIST = 219

    # Key code constant: Brightness Down key.
    # Adjusts the screen brightness down.
    BRIGHTNESS_DOWN = 220

    # Key code constant: Brightness Up key.
    # Adjusts the screen brightness up.
    BRIGHTNESS_UP = 221

    # Key code constant: Audio Track key.
    # Switches the audio tracks.
    MEDIA_AUDIO_TRACK = 222

    # Key code constant: Sleep key.
    # Puts the device to sleep.  Behaves somewhat like {@link #POWER} but it
    # has no effect if the device is already asleep.
    SLEEP = 223

    # Key code constant: Wakeup key.
    # Wakes up the device.  Behaves somewhat like {@link #POWER} but it
    # has no effect if the device is already awake.
    WAKEUP = 224

    # Key code constant: Pairing key.
    # Initiates peripheral pairing mode. Useful for pairing remote control
    # devices or game controllers, especially if no other input mode is
    # available.
    PAIRING = 225

    # Key code constant: Media Top Menu key.
    # Goes to the top of media menu.
    MEDIA_TOP_MENU = 226

    # Key code constant: '11' key.
    KEY_11 = 227

    # Key code constant: '12' key.
    KEY_12 = 228

    # Key code constant: Last Channel key.
    # Goes to the last viewed channel.
    LAST_CHANNEL = 229

    # Key code constant: TV data service key.
    # Displays data services like weather, sports.
    TV_DATA_SERVICE = 230

    # Key code constant: Voice Assist key.
    # Launches the global voice assist activity. Not delivered to applications.
    VOICE_ASSIST = 231

    # Key code constant: Radio key.
    # Toggles TV service / Radio service.
    TV_RADIO_SERVICE = 232

    # Key code constant: Teletext key.
    # Displays Teletext service.
    TV_TELETEXT = 233

    # Key code constant: Number entry key.
    # Initiates to enter multi-digit channel nubmber when each digit key is assigned
    # for selecting separate channel. Corresponds to Number Entry Mode (0x1D) of CEC
    # User Control Code.
    TV_NUMBER_ENTRY = 234

    # Key code constant: Analog Terrestrial key.
    # Switches to analog terrestrial broadcast service.
    TV_TERRESTRIAL_ANALOG = 235

    # Key code constant: Digital Terrestrial key.
    # Switches to digital terrestrial broadcast service.
    TV_TERRESTRIAL_DIGITAL = 236

    # Key code constant: Satellite key.
    # Switches to digital satellite broadcast service.
    TV_SATELLITE = 237

    # Key code constant: BS key.
    # Switches to BS digital satellite broadcasting service available in Japan.
    TV_SATELLITE_BS = 238

    # Key code constant: CS key.
    # Switches to CS digital satellite broadcasting service available in Japan.
    TV_SATELLITE_CS = 239

    # Key code constant: BS/CS key.
    # Toggles between BS and CS digital satellite services.
    TV_SATELLITE_SERVICE = 240

    # Key code constant: Toggle Network key.
    # Toggles selecting broacast services.
    TV_NETWORK = 241

    # Key code constant: Antenna/Cable key.
    # Toggles broadcast input source between antenna and cable.
    TV_ANTENNA_CABLE = 242

    # Key code constant: HDMI #1 key.
    # Switches to HDMI input #1.
    TV_INPUT_HDMI_1 = 243

    # Key code constant: HDMI #2 key.
    # Switches to HDMI input #2.
    TV_INPUT_HDMI_2 = 244

    # Key code constant: HDMI #3 key.
    # Switches to HDMI input #3.
    TV_INPUT_HDMI_3 = 245

    # Key code constant: HDMI #4 key.
    # Switches to HDMI input #4.
    TV_INPUT_HDMI_4 = 246

    # Key code constant: Composite #1 key.
    # Switches to composite video input #1.
    TV_INPUT_COMPOSITE_1 = 247

    # Key code constant: Composite #2 key.
    # Switches to composite video input #2.
    TV_INPUT_COMPOSITE_2 = 248

    # Key code constant: Component #1 key.
    # Switches to component video input #1.
    TV_INPUT_COMPONENT_1 = 249

    # Key code constant: Component #2 key.
    # Switches to component video input #2.
    TV_INPUT_COMPONENT_2 = 250

    # Key code constant: VGA #1 key.
    # Switches to VGA (analog RGB) input #1.
    TV_INPUT_VGA_1 = 251

    # Key code constant: Audio description key.
    # Toggles audio description off / on.
    TV_AUDIO_DESCRIPTION = 252

    # Key code constant: Audio description mixing volume up key.
    # Louden audio description volume as compared with normal audio volume.
    TV_AUDIO_DESCRIPTION_MIX_UP = 253

    # Key code constant: Audio description mixing volume down key.
    # Lessen audio description volume as compared with normal audio volume.
    TV_AUDIO_DESCRIPTION_MIX_DOWN = 254

    # Key code constant: Zoom mode key.
    # Changes Zoom mode (Normal, Full, Zoom, Wide-zoom, etc.)
    TV_ZOOM_MODE = 255

    # Key code constant: Contents menu key.
    # Goes to the title list. Corresponds to Contents Menu (0x0B) of CEC User Control
    # Code
    TV_CONTENTS_MENU = 256

    # Key code constant: Media context menu key.
    # Goes to the context menu of media contents. Corresponds to Media Context-sensitive
    # Menu (0x11) of CEC User Control Code.
    TV_MEDIA_CONTEXT_MENU = 257

    # Key code constant: Timer programming key.
    # Goes to the timer recording menu. Corresponds to Timer Programming (0x54) of
    # CEC User Control Code.
    TV_TIMER_PROGRAMMING = 258

    # Key code constant: Help key.
    HELP = 259

    # Key code constant: Navigate to previous key.
    # Goes backward by one item in an ordered collection of items.
    NAVIGATE_PREVIOUS = 260

    # Key code constant: Navigate to next key.
    # Advances to the next item in an ordered collection of items.
    NAVIGATE_NEXT = 261

    # Key code constant: Navigate in key.
    # Activates the item that currently has focus or expands to the next level of a navigation
    # hierarchy.
    NAVIGATE_IN = 262

    # Key code constant: Navigate out key.
    # Backs out one level of a navigation hierarchy or collapses the item that currently has
    # focus.
    NAVIGATE_OUT = 263

    # Key code constant: Primary stem key for Wear.
    # Main power/reset button on watch.
    STEM_PRIMARY = 264

    # Key code constant: Generic stem key 1 for Wear.
    STEM_1 = 265

    # Key code constant: Generic stem key 2 for Wear.
    STEM_2 = 266

    # Key code constant: Generic stem key 3 for Wear.
    STEM_3 = 267

    # Key code constant: Directional Pad Up-Left.
    DPAD_UP_LEFT = 268

    # Key code constant: Directional Pad Down-Left.
    DPAD_DOWN_LEFT = 269

    # Key code constant: Directional Pad Up-Right.
    DPAD_UP_RIGHT = 270

    # Key code constant: Directional Pad Down-Right.
    DPAD_DOWN_RIGHT = 271

    # Key code constant: Skip forward media key.
    MEDIA_SKIP_FORWARD = 272

    # Key code constant: Skip backward media key.
    MEDIA_SKIP_BACKWARD = 273

    # Key code constant: Step forward media key.
    # Steps media forward, one frame at a time.
    MEDIA_STEP_FORWARD = 274

    # Key code constant: Step backward media key.
    # Steps media backward, one frame at a time.
    MEDIA_STEP_BACKWARD = 275

    # Key code constant: put device to sleep unless a wakelock is held.
    SOFT_SLEEP = 276

    # Key code constant: Cut key.
    CUT = 277

    # Key code constant: Copy key.
    COPY = 278

    gamepad_buttons = [BUTTON_A, BUTTON_B, BUTTON_C, BUTTON_X,
                       BUTTON_Y, BUTTON_Z, BUTTON_L1, BUTTON_R1,
                       BUTTON_L2, BUTTON_R2, BUTTON_THUMBL, BUTTON_THUMBR,
                       BUTTON_START, BUTTON_SELECT, BUTTON_MODE, BUTTON_1,
                       BUTTON_2, BUTTON_3, BUTTON_4, BUTTON_5, BUTTON_6,
                       BUTTON_7, BUTTON_8, BUTTON_9, BUTTON_10,
                       BUTTON_11, BUTTON_12, BUTTON_13, BUTTON_14,
                       BUTTON_15, BUTTON_16]

    @staticmethod
    def is_gamepad_button(code: int) -> bool:
        """Returns true if the specified nativekey is a gamepad button."""
        return code in AndroidKey.gamepad_buttons

    confirm_buttons = [DPAD_CENTER, ENTER, SPACE, NUMPAD_ENTER]

    @staticmethod
    def is_confirm_key(code: int) -> bool:
        """Returns true if the key will, by default, trigger a click on the focused view."""
        return code in AndroidKey.confirm_buttons

    media_buttons = [MEDIA_PLAY, MEDIA_PAUSE, MEDIA_PLAY_PAUSE,
                     MUTE, HEADSETHOOK, MEDIA_STOP, MEDIA_NEXT, MEDIA_PREVIOUS,
                     MEDIA_REWIND, MEDIA_RECORD, MEDIA_FAST_FORWARD]

    @staticmethod
    def is_media_key(code: int) -> bool:
        """Returns true if this key is a media key, which can be send to apps that are
        interested in media key events."""
        return code in AndroidKey.media_buttons

    system_buttons = [MENU, SOFT_RIGHT, HOME, BACK, CALL,
                      ENDCALL, VOLUME_UP, VOLUME_DOWN, VOLUME_MUTE, MUTE,
                      POWER, HEADSETHOOK, MEDIA_PLAY, MEDIA_PAUSE,
                      MEDIA_PLAY_PAUSE, MEDIA_STOP, MEDIA_NEXT,
                      MEDIA_PREVIOUS, MEDIA_REWIND, MEDIA_RECORD,
                      MEDIA_FAST_FORWARD, CAMERA, FOCUS, SEARCH,
                      BRIGHTNESS_DOWN, BRIGHTNESS_UP, MEDIA_AUDIO_TRACK]

    @staticmethod
    def is_system_key(code: int) -> bool:
        """Returns true if the key is a system key, System keys can not be used for menu shortcuts."""
        return code in AndroidKey.system_buttons

    wake_buttons = [BACK, MENU, WAKEUP, PAIRING, STEM_1, STEM_2, STEM_3]

    @staticmethod
    def is_wake_key(code: int) -> bool:
        """Returns true if the key is a wake key."""
        return code in AndroidKey.wake_buttons

Classes

class AndroidKey (*args, **kwargs)
Expand source code
class AndroidKey:
    # Key code constant: Unknown key code.
    UNKNOWN = 0

    # Key code constant: Soft Left key.
    # Usually situated below the display on phones and used as a multi-function
    # feature key for selecting a software defined function shown on the bottom left
    # of the display.
    SOFT_LEFT = 1

    # Key code constant: Soft Right key.
    # Usually situated below the display on phones and used as a multi-function
    # feature key for selecting a software defined function shown on the bottom right
    # of the display.
    SOFT_RIGHT = 2

    # Key code constant: Home key.
    # This key is handled by the framework and is never delivered to applications.
    HOME = 3

    # Key code constant: Back key.
    BACK = 4

    # Key code constant: Call key.
    CALL = 5

    # Key code constant: End Call key.
    ENDCALL = 6

    # Key code constant: '0' key.
    DIGIT_0 = 7

    # Key code constant: '1' key.
    DIGIT_1 = 8

    # Key code constant: '2' key.
    DIGIT_2 = 9

    # Key code constant: '3' key.
    DIGIT_3 = 10

    # Key code constant: '4' key.
    DIGIT_4 = 11

    # Key code constant: '5' key.
    DIGIT_5 = 12

    # Key code constant: '6' key.
    DIGIT_6 = 13

    # Key code constant: '7' key.
    DIGIT_7 = 14

    # Key code constant: '8' key.
    DIGIT_8 = 15

    # Key code constant: '9' key.
    DIGIT_9 = 16

    # Key code constant: '*' key.
    STAR = 17

    # Key code constant: '#' key.
    POUND = 18

    # Key code constant: Directional Pad Up key.
    # May also be synthesized from trackball motions.
    DPAD_UP = 19

    # Key code constant: Directional Pad Down key.
    # May also be synthesized from trackball motions.
    DPAD_DOWN = 20

    # Key code constant: Directional Pad Left key.
    # May also be synthesized from trackball motions.
    DPAD_LEFT = 21

    # Key code constant: Directional Pad Right key.
    # May also be synthesized from trackball motions.
    DPAD_RIGHT = 22

    # Key code constant: Directional Pad Center key.
    # May also be synthesized from trackball motions.
    DPAD_CENTER = 23

    # Key code constant: Volume Up key.
    # Adjusts the speaker volume up.
    VOLUME_UP = 24

    # Key code constant: Volume Down key.
    # Adjusts the speaker volume down.
    VOLUME_DOWN = 25

    # Key code constant: Power key.
    POWER = 26

    # Key code constant: Camera key.
    # Used to launch a camera application or take pictures.
    CAMERA = 27

    # Key code constant: Clear key.
    CLEAR = 28

    # Key code constant: 'A' key.
    A = 29

    # Key code constant: 'B' key.
    B = 30

    # Key code constant: 'C' key.
    C = 31

    # Key code constant: 'D' key.
    D = 32

    # Key code constant: 'E' key.
    E = 33

    # Key code constant: 'F' key.
    F = 34

    # Key code constant: 'G' key.
    G = 35

    # Key code constant: 'H' key.
    H = 36

    # Key code constant: 'I' key.
    I = 37

    # Key code constant: 'J' key.
    J = 38

    # Key code constant: 'K' key.
    K = 39

    # Key code constant: 'L' key.
    L = 40

    # Key code constant: 'M' key.
    M = 41

    # Key code constant: 'N' key.
    N = 42

    # Key code constant: 'O' key.
    O = 43

    # Key code constant: 'P' key.
    P = 44

    # Key code constant: 'Q' key.
    Q = 45

    # Key code constant: 'R' key.
    R = 46

    # Key code constant: 'S' key.
    S = 47

    # Key code constant: 'T' key.
    T = 48

    # Key code constant: 'U' key.
    U = 49

    # Key code constant: 'V' key.
    V = 50

    # Key code constant: 'W' key.
    W = 51

    # Key code constant: 'X' key.
    X = 52

    # Key code constant: 'Y' key.
    Y = 53

    # Key code constant: 'Z' key.
    Z = 54

    # Key code constant: ',' key.
    COMMA = 55

    # Key code constant: '.' key.
    PERIOD = 56

    # Key code constant: Left Alt modifier key.
    ALT_LEFT = 57

    # Key code constant: Right Alt modifier key.
    ALT_RIGHT = 58

    # Key code constant: Left Shift modifier key.
    SHIFT_LEFT = 59

    # Key code constant: Right Shift modifier key.
    SHIFT_RIGHT = 60

    # Key code constant: Tab key.
    TAB = 61

    # Key code constant: Space key.
    SPACE = 62

    # Key code constant: Symbol modifier key.
    # Used to enter alternate symbols.
    SYM = 63

    # Key code constant: Explorer special function key.
    # Used to launch a browser application.
    EXPLORER = 64

    # Key code constant: Envelope special function key.
    # Used to launch a mail application.
    ENVELOPE = 65

    # Key code constant: Enter key.
    ENTER = 66

    # Key code constant: Backspace key.
    # Deletes characters before the insertion point, unlike {@link #FORWARD_DEL}.
    DEL = 67

    # Key code constant: '`' (backtick) key.
    GRAVE = 68

    # Key code constant: '-'.
    MINUS = 69

    # Key code constant: '=' key.
    EQUALS = 70

    # Key code constant: '[' key.
    LEFT_BRACKET = 71

    # Key code constant: ']' key.
    RIGHT_BRACKET = 72

    # Key code constant: '\' key.
    BACKSLASH = 73

    # Key code constant: ';' key.
    SEMICOLON = 74

    # Key code constant: ''' (apostrophe) key.
    APOSTROPHE = 75

    # Key code constant: '/' key.
    SLASH = 76

    # Key code constant: '@' key.
    AT = 77

    # Key code constant: Number modifier key.
    # Used to enter numeric symbols.
    # This key is not Num Lock; it is more like {@link #ALT_LEFT} and is
    # interpreted as an ALT key
    NUM = 78

    # Key code constant: Headset Hook key.
    # Used to hang up calls and stop media.
    HEADSETHOOK = 79

    # Key code constant: Camera Focus key.
    # Used to focus the camera.
    FOCUS = 80  # *Camera* focus

    # Key code constant: '+' key.
    PLUS = 81

    # Key code constant: Menu key.
    MENU = 82

    # Key code constant: Notification key.
    NOTIFICATION = 83

    # Key code constant: Search key.
    SEARCH = 84

    # Key code constant: Play/Pause media key.
    MEDIA_PLAY_PAUSE = 85

    # Key code constant: Stop media key.
    MEDIA_STOP = 86

    # Key code constant: Play Next media key.
    MEDIA_NEXT = 87

    # Key code constant: Play Previous media key.
    MEDIA_PREVIOUS = 88

    # Key code constant: Rewind media key.
    MEDIA_REWIND = 89

    # Key code constant: Fast Forward media key.
    MEDIA_FAST_FORWARD = 90

    # Key code constant: Mute key.
    # Mutes the microphone, unlike {@link #VOLUME_MUTE}.
    MUTE = 91

    # Key code constant: Page Up key.
    PAGE_UP = 92

    # Key code constant: Page Down key.
    PAGE_DOWN = 93

    # Key code constant: Picture Symbols modifier key.
    # Used to switch symbol sets (Emoji, Kao-moji).

    PICTSYMBOLS = 94  # switch symbol-sets (Emoji,Kao-moji)

    # Key code constant: Switch Charset modifier key.
    # Used to switch character sets (Kanji, Katakana).

    SWITCH_CHARSET = 95  # switch char-sets (Kanji,Katakana)

    # Key code constant: A Button key.
    # On a game controller, the A button should be either the button labeled A
    # or the first button on the bottom row of controller buttons.
    BUTTON_A = 96

    # Key code constant: B Button key.
    # On a game controller, the B button should be either the button labeled B
    # or the second button on the bottom row of controller buttons.
    BUTTON_B = 97

    # Key code constant: C Button key.
    # On a game controller, the C button should be either the button labeled C
    # or the third button on the bottom row of controller buttons.
    BUTTON_C = 98

    # Key code constant: X Button key.
    # On a game controller, the X button should be either the button labeled X
    # or the first button on the upper row of controller buttons.
    BUTTON_X = 99

    # Key code constant: Y Button key.
    # On a game controller, the Y button should be either the button labeled Y
    # or the second button on the upper row of controller buttons.
    BUTTON_Y = 100

    # Key code constant: Z Button key.
    # On a game controller, the Z button should be either the button labeled Z
    # or the third button on the upper row of controller buttons.
    BUTTON_Z = 101

    # Key code constant: L1 Button key.
    # On a game controller, the L1 button should be either the button labeled L1 (or L)
    # or the top left trigger button.
    BUTTON_L1 = 102

    # Key code constant: R1 Button key.
    # On a game controller, the R1 button should be either the button labeled R1 (or R)
    # or the top right trigger button.
    BUTTON_R1 = 103

    # Key code constant: L2 Button key.
    # On a game controller, the L2 button should be either the button labeled L2
    # or the bottom left trigger button.
    BUTTON_L2 = 104

    # Key code constant: R2 Button key.
    # On a game controller, the R2 button should be either the button labeled R2
    # or the bottom right trigger button.
    BUTTON_R2 = 105

    # Key code constant: Left Thumb Button key.
    # On a game controller, the left thumb button indicates that the left (or only)
    # joystick is pressed.
    BUTTON_THUMBL = 106

    # Key code constant: Right Thumb Button key.
    # On a game controller, the right thumb button indicates that the right
    # joystick is pressed.
    BUTTON_THUMBR = 107

    # Key code constant: Start Button key.
    # On a game controller, the button labeled Start.
    BUTTON_START = 108

    # Key code constant: Select Button key.
    # On a game controller, the button labeled Select.
    BUTTON_SELECT = 109

    # Key code constant: Mode Button key.
    # On a game controller, the button labeled Mode.
    BUTTON_MODE = 110

    # Key code constant: Escape key.
    ESCAPE = 111

    # Key code constant: Forward Delete key.
    # Deletes characters ahead of the insertion point, unlike {@link #DEL}.
    FORWARD_DEL = 112

    # Key code constant: Left Control modifier key.
    CTRL_LEFT = 113

    # Key code constant: Right Control modifier key.
    CTRL_RIGHT = 114

    # Key code constant: Caps Lock key.
    CAPS_LOCK = 115

    # Key code constant: Scroll Lock key.
    SCROLL_LOCK = 116

    # Key code constant: Left Meta modifier key.
    META_LEFT = 117

    # Key code constant: Right Meta modifier key.
    META_RIGHT = 118

    # Key code constant: Function modifier key.
    FUNCTION = 119

    # Key code constant: System Request / Print Screen key.
    SYSRQ = 120

    # Key code constant: Break / Pause key.
    BREAK = 121

    # Key code constant: Home Movement key.
    # Used for scrolling or moving the cursor around to the start of a line
    # or to the top of a list.
    MOVE_HOME = 122

    # Key code constant: End Movement key.
    # Used for scrolling or moving the cursor around to the end of a line
    # or to the bottom of a list.
    MOVE_END = 123

    # Key code constant: Insert key.
    # Toggles insert / overwrite edit mode.
    INSERT = 124

    # Key code constant: Forward key.
    # Navigates forward in the history stack.  Complement of {@link #BACK}.
    FORWARD = 125

    # Key code constant: Play media key.
    MEDIA_PLAY = 126

    # Key code constant: Pause media key.
    MEDIA_PAUSE = 127

    # Key code constant: Close media key.
    # May be used to close a CD tray, for example.
    MEDIA_CLOSE = 128

    # Key code constant: Eject media key.
    # May be used to eject a CD tray, for example.
    MEDIA_EJECT = 129

    # Key code constant: Record media key.
    MEDIA_RECORD = 130

    # Key code constant: F1 key.
    F1 = 131

    # Key code constant: F2 key.
    F2 = 132

    # Key code constant: F3 key.
    F3 = 133

    # Key code constant: F4 key.
    F4 = 134

    # Key code constant: F5 key.
    F5 = 135

    # Key code constant: F6 key.
    F6 = 136

    # Key code constant: F7 key.
    F7 = 137

    # Key code constant: F8 key.
    F8 = 138

    # Key code constant: F9 key.
    F9 = 139

    # Key code constant: F10 key.
    F10 = 140

    # Key code constant: F11 key.
    F11 = 141

    # Key code constant: F12 key.
    F12 = 142

    # Key code constant: Num Lock key.
    # This is the Num Lock key; it is different from {@link #NUM}.
    # This key alters the behavior of other keys on the numeric keypad.
    NUM_LOCK = 143

    # Key code constant: Numeric keypad '0' key.
    NUMPAD_0 = 144

    # Key code constant: Numeric keypad '1' key.
    NUMPAD_1 = 145

    # Key code constant: Numeric keypad '2' key.
    NUMPAD_2 = 146

    # Key code constant: Numeric keypad '3' key.
    NUMPAD_3 = 147

    # Key code constant: Numeric keypad '4' key.
    NUMPAD_4 = 148

    # Key code constant: Numeric keypad '5' key.
    NUMPAD_5 = 149

    # Key code constant: Numeric keypad '6' key.
    NUMPAD_6 = 150

    # Key code constant: Numeric keypad '7' key.
    NUMPAD_7 = 151

    # Key code constant: Numeric keypad '8' key.
    NUMPAD_8 = 152

    # Key code constant: Numeric keypad '9' key.
    NUMPAD_9 = 153

    # Key code constant: Numeric keypad '/' key (for division).
    NUMPAD_DIVIDE = 154

    # Key code constant: Numeric keypad '#' key (for multiplication).
    NUMPAD_MULTIPLY = 155

    # Key code constant: Numeric keypad '-' key (for subtraction).
    NUMPAD_SUBTRACT = 156

    # Key code constant: Numeric keypad '+' key (for addition).
    NUMPAD_ADD = 157

    # Key code constant: Numeric keypad '.' key (for decimals or digit grouping).
    NUMPAD_DOT = 158

    # Key code constant: Numeric keypad ',' key (for decimals or digit grouping).
    NUMPAD_COMMA = 159

    # Key code constant: Numeric keypad Enter key.
    NUMPAD_ENTER = 160

    # Key code constant: Numeric keypad '=' key.
    NUMPAD_EQUALS = 161

    # Key code constant: Numeric keypad '(' key.
    NUMPAD_LEFT_PAREN = 162

    # Key code constant: Numeric keypad ')' key.
    NUMPAD_RIGHT_PAREN = 163

    # Key code constant: Volume Mute key.
    # Mutes the speaker, unlike {@link #MUTE}.
    # This key should normally be implemented as a toggle such that the first press
    # mutes the speaker and the second press restores the original volume.
    VOLUME_MUTE = 164

    # Key code constant: Info key.
    # Common on TV remotes to show additional information related to what is
    # currently being viewed.
    INFO = 165

    # Key code constant: Channel up key.
    # On TV remotes, increments the television channel.
    CHANNEL_UP = 166

    # Key code constant: Channel down key.
    # On TV remotes, decrements the television channel.
    CHANNEL_DOWN = 167

    # Key code constant: Zoom in key.
    KEYCODE_ZOOM_IN = 168

    # Key code constant: Zoom out key.
    KEYCODE_ZOOM_OUT = 169

    # Key code constant: TV key.
    # On TV remotes, switches to viewing live TV.
    TV = 170

    # Key code constant: Window key.
    # On TV remotes, toggles picture-in-picture mode or other windowing functions.
    WINDOW = 171

    # Key code constant: Guide key.
    # On TV remotes, shows a programming guide.
    GUIDE = 172

    # Key code constant: DVR key.
    # On some TV remotes, switches to a DVR mode for recorded shows.
    DVR = 173

    # Key code constant: Bookmark key.
    # On some TV remotes, bookmarks content or web pages.
    BOOKMARK = 174

    # Key code constant: Toggle captions key.
    # Switches the mode for closed-captioning text, for example during television shows.
    CAPTIONS = 175

    # Key code constant: Settings key.
    # Starts the system settings activity.
    SETTINGS = 176

    # Key code constant: TV power key.
    # On TV remotes, toggles the power on a television screen.
    TV_POWER = 177

    # Key code constant: TV input key.
    # On TV remotes, switches the input on a television screen.
    TV_INPUT = 178

    # Key code constant: Set-top-box power key.
    # On TV remotes, toggles the power on an external Set-top-box.
    STB_POWER = 179

    # Key code constant: Set-top-box input key.
    # On TV remotes, switches the input mode on an external Set-top-box.
    STB_INPUT = 180

    # Key code constant: A/V Receiver power key.
    # On TV remotes, toggles the power on an external A/V Receiver.
    AVR_POWER = 181

    # Key code constant: A/V Receiver input key.
    # On TV remotes, switches the input mode on an external A/V Receiver.
    AVR_INPUT = 182

    # Key code constant: Red "programmable" key.
    # On TV remotes, acts as a contextual/programmable key.
    PROG_RED = 183

    # Key code constant: Green "programmable" key.
    # On TV remotes, actsas a contextual/programmable key.
    PROG_GREEN = 184

    # Key code constant: Yellow "programmable" key.
    # On TV remotes, acts as a contextual/programmable key.
    PROG_YELLOW = 185

    # Key code constant: Blue "programmable" key.
    # On TV remotes, acts as a contextual/programmable key.
    PROG_BLUE = 186

    # Key code constant: App switch key.
    # Should bring up the application switcher dialog.
    APP_SWITCH = 187

    # Key code constant: Generic Game Pad Button #1.
    BUTTON_1 = 188

    # Key code constant: Generic Game Pad Button #2.
    BUTTON_2 = 189

    # Key code constant: Generic Game Pad Button #3.
    BUTTON_3 = 190

    # Key code constant: Generic Game Pad Button #4.
    BUTTON_4 = 191

    # Key code constant: Generic Game Pad Button #5.
    BUTTON_5 = 192

    # Key code constant: Generic Game Pad Button #6.
    BUTTON_6 = 193

    # Key code constant: Generic Game Pad Button #7.
    BUTTON_7 = 194

    # Key code constant: Generic Game Pad Button #8.
    BUTTON_8 = 195

    # Key code constant: Generic Game Pad Button #9.
    BUTTON_9 = 196

    # Key code constant: Generic Game Pad Button #10.
    BUTTON_10 = 197

    # Key code constant: Generic Game Pad Button #11.
    BUTTON_11 = 198

    # Key code constant: Generic Game Pad Button #12.
    BUTTON_12 = 199

    # Key code constant: Generic Game Pad Button #13.
    BUTTON_13 = 200

    # Key code constant: Generic Game Pad Button #14.
    BUTTON_14 = 201

    # Key code constant: Generic Game Pad Button #15.
    BUTTON_15 = 202

    # Key code constant: Generic Game Pad Button #16.
    BUTTON_16 = 203

    # Key code constant: Language Switch key.
    # Toggles the current input language such as switching between English and Japanese on
    # a QWERTY keyboard.  On some devices, the same function may be performed by
    # pressing Shift+Spacebar.
    LANGUAGE_SWITCH = 204

    # Key code constant: Manner Mode key.
    # Toggles silent or vibrate mode on and off to make the device behave more politely
    # in certain settings such as on a crowded train.  On some devices, the key may only
    # operate when long-pressed.
    MANNER_MODE = 205

    # Key code constant: 3D Mode key.
    # Toggles the display between 2D and 3D mode.
    MODE_3D = 206

    # Key code constant: Contacts special function key.
    # Used to launch an address book application.
    CONTACTS = 207

    # Key code constant: Calendar special function key.
    # Used to launch a calendar application.
    CALENDAR = 208

    # Key code constant: Music special function key.
    # Used to launch a music player application.
    MUSIC = 209

    # Key code constant: Calculator special function key.
    # Used to launch a calculator application.
    CALCULATOR = 210

    # Key code constant: Japanese full-width / half-width key.
    ZENKAKU_HANKAKU = 211

    # Key code constant: Japanese alphanumeric key.
    EISU = 212

    # Key code constant: Japanese non-conversion key.
    MUHENKAN = 213

    # Key code constant: Japanese conversion key.
    HENKAN = 214

    # Key code constant: Japanese katakana / hiragana key.
    KATAKANA_HIRAGANA = 215

    # Key code constant: Japanese Yen key.
    YEN = 216

    # Key code constant: Japanese Ro key.
    RO = 217

    # Key code constant: Japanese kana key.
    KANA = 218

    # Key code constant: Assist key.
    # Launches the global assist activity.  Not delivered to applications.
    ASSIST = 219

    # Key code constant: Brightness Down key.
    # Adjusts the screen brightness down.
    BRIGHTNESS_DOWN = 220

    # Key code constant: Brightness Up key.
    # Adjusts the screen brightness up.
    BRIGHTNESS_UP = 221

    # Key code constant: Audio Track key.
    # Switches the audio tracks.
    MEDIA_AUDIO_TRACK = 222

    # Key code constant: Sleep key.
    # Puts the device to sleep.  Behaves somewhat like {@link #POWER} but it
    # has no effect if the device is already asleep.
    SLEEP = 223

    # Key code constant: Wakeup key.
    # Wakes up the device.  Behaves somewhat like {@link #POWER} but it
    # has no effect if the device is already awake.
    WAKEUP = 224

    # Key code constant: Pairing key.
    # Initiates peripheral pairing mode. Useful for pairing remote control
    # devices or game controllers, especially if no other input mode is
    # available.
    PAIRING = 225

    # Key code constant: Media Top Menu key.
    # Goes to the top of media menu.
    MEDIA_TOP_MENU = 226

    # Key code constant: '11' key.
    KEY_11 = 227

    # Key code constant: '12' key.
    KEY_12 = 228

    # Key code constant: Last Channel key.
    # Goes to the last viewed channel.
    LAST_CHANNEL = 229

    # Key code constant: TV data service key.
    # Displays data services like weather, sports.
    TV_DATA_SERVICE = 230

    # Key code constant: Voice Assist key.
    # Launches the global voice assist activity. Not delivered to applications.
    VOICE_ASSIST = 231

    # Key code constant: Radio key.
    # Toggles TV service / Radio service.
    TV_RADIO_SERVICE = 232

    # Key code constant: Teletext key.
    # Displays Teletext service.
    TV_TELETEXT = 233

    # Key code constant: Number entry key.
    # Initiates to enter multi-digit channel nubmber when each digit key is assigned
    # for selecting separate channel. Corresponds to Number Entry Mode (0x1D) of CEC
    # User Control Code.
    TV_NUMBER_ENTRY = 234

    # Key code constant: Analog Terrestrial key.
    # Switches to analog terrestrial broadcast service.
    TV_TERRESTRIAL_ANALOG = 235

    # Key code constant: Digital Terrestrial key.
    # Switches to digital terrestrial broadcast service.
    TV_TERRESTRIAL_DIGITAL = 236

    # Key code constant: Satellite key.
    # Switches to digital satellite broadcast service.
    TV_SATELLITE = 237

    # Key code constant: BS key.
    # Switches to BS digital satellite broadcasting service available in Japan.
    TV_SATELLITE_BS = 238

    # Key code constant: CS key.
    # Switches to CS digital satellite broadcasting service available in Japan.
    TV_SATELLITE_CS = 239

    # Key code constant: BS/CS key.
    # Toggles between BS and CS digital satellite services.
    TV_SATELLITE_SERVICE = 240

    # Key code constant: Toggle Network key.
    # Toggles selecting broacast services.
    TV_NETWORK = 241

    # Key code constant: Antenna/Cable key.
    # Toggles broadcast input source between antenna and cable.
    TV_ANTENNA_CABLE = 242

    # Key code constant: HDMI #1 key.
    # Switches to HDMI input #1.
    TV_INPUT_HDMI_1 = 243

    # Key code constant: HDMI #2 key.
    # Switches to HDMI input #2.
    TV_INPUT_HDMI_2 = 244

    # Key code constant: HDMI #3 key.
    # Switches to HDMI input #3.
    TV_INPUT_HDMI_3 = 245

    # Key code constant: HDMI #4 key.
    # Switches to HDMI input #4.
    TV_INPUT_HDMI_4 = 246

    # Key code constant: Composite #1 key.
    # Switches to composite video input #1.
    TV_INPUT_COMPOSITE_1 = 247

    # Key code constant: Composite #2 key.
    # Switches to composite video input #2.
    TV_INPUT_COMPOSITE_2 = 248

    # Key code constant: Component #1 key.
    # Switches to component video input #1.
    TV_INPUT_COMPONENT_1 = 249

    # Key code constant: Component #2 key.
    # Switches to component video input #2.
    TV_INPUT_COMPONENT_2 = 250

    # Key code constant: VGA #1 key.
    # Switches to VGA (analog RGB) input #1.
    TV_INPUT_VGA_1 = 251

    # Key code constant: Audio description key.
    # Toggles audio description off / on.
    TV_AUDIO_DESCRIPTION = 252

    # Key code constant: Audio description mixing volume up key.
    # Louden audio description volume as compared with normal audio volume.
    TV_AUDIO_DESCRIPTION_MIX_UP = 253

    # Key code constant: Audio description mixing volume down key.
    # Lessen audio description volume as compared with normal audio volume.
    TV_AUDIO_DESCRIPTION_MIX_DOWN = 254

    # Key code constant: Zoom mode key.
    # Changes Zoom mode (Normal, Full, Zoom, Wide-zoom, etc.)
    TV_ZOOM_MODE = 255

    # Key code constant: Contents menu key.
    # Goes to the title list. Corresponds to Contents Menu (0x0B) of CEC User Control
    # Code
    TV_CONTENTS_MENU = 256

    # Key code constant: Media context menu key.
    # Goes to the context menu of media contents. Corresponds to Media Context-sensitive
    # Menu (0x11) of CEC User Control Code.
    TV_MEDIA_CONTEXT_MENU = 257

    # Key code constant: Timer programming key.
    # Goes to the timer recording menu. Corresponds to Timer Programming (0x54) of
    # CEC User Control Code.
    TV_TIMER_PROGRAMMING = 258

    # Key code constant: Help key.
    HELP = 259

    # Key code constant: Navigate to previous key.
    # Goes backward by one item in an ordered collection of items.
    NAVIGATE_PREVIOUS = 260

    # Key code constant: Navigate to next key.
    # Advances to the next item in an ordered collection of items.
    NAVIGATE_NEXT = 261

    # Key code constant: Navigate in key.
    # Activates the item that currently has focus or expands to the next level of a navigation
    # hierarchy.
    NAVIGATE_IN = 262

    # Key code constant: Navigate out key.
    # Backs out one level of a navigation hierarchy or collapses the item that currently has
    # focus.
    NAVIGATE_OUT = 263

    # Key code constant: Primary stem key for Wear.
    # Main power/reset button on watch.
    STEM_PRIMARY = 264

    # Key code constant: Generic stem key 1 for Wear.
    STEM_1 = 265

    # Key code constant: Generic stem key 2 for Wear.
    STEM_2 = 266

    # Key code constant: Generic stem key 3 for Wear.
    STEM_3 = 267

    # Key code constant: Directional Pad Up-Left.
    DPAD_UP_LEFT = 268

    # Key code constant: Directional Pad Down-Left.
    DPAD_DOWN_LEFT = 269

    # Key code constant: Directional Pad Up-Right.
    DPAD_UP_RIGHT = 270

    # Key code constant: Directional Pad Down-Right.
    DPAD_DOWN_RIGHT = 271

    # Key code constant: Skip forward media key.
    MEDIA_SKIP_FORWARD = 272

    # Key code constant: Skip backward media key.
    MEDIA_SKIP_BACKWARD = 273

    # Key code constant: Step forward media key.
    # Steps media forward, one frame at a time.
    MEDIA_STEP_FORWARD = 274

    # Key code constant: Step backward media key.
    # Steps media backward, one frame at a time.
    MEDIA_STEP_BACKWARD = 275

    # Key code constant: put device to sleep unless a wakelock is held.
    SOFT_SLEEP = 276

    # Key code constant: Cut key.
    CUT = 277

    # Key code constant: Copy key.
    COPY = 278

    gamepad_buttons = [BUTTON_A, BUTTON_B, BUTTON_C, BUTTON_X,
                       BUTTON_Y, BUTTON_Z, BUTTON_L1, BUTTON_R1,
                       BUTTON_L2, BUTTON_R2, BUTTON_THUMBL, BUTTON_THUMBR,
                       BUTTON_START, BUTTON_SELECT, BUTTON_MODE, BUTTON_1,
                       BUTTON_2, BUTTON_3, BUTTON_4, BUTTON_5, BUTTON_6,
                       BUTTON_7, BUTTON_8, BUTTON_9, BUTTON_10,
                       BUTTON_11, BUTTON_12, BUTTON_13, BUTTON_14,
                       BUTTON_15, BUTTON_16]

    @staticmethod
    def is_gamepad_button(code: int) -> bool:
        """Returns true if the specified nativekey is a gamepad button."""
        return code in AndroidKey.gamepad_buttons

    confirm_buttons = [DPAD_CENTER, ENTER, SPACE, NUMPAD_ENTER]

    @staticmethod
    def is_confirm_key(code: int) -> bool:
        """Returns true if the key will, by default, trigger a click on the focused view."""
        return code in AndroidKey.confirm_buttons

    media_buttons = [MEDIA_PLAY, MEDIA_PAUSE, MEDIA_PLAY_PAUSE,
                     MUTE, HEADSETHOOK, MEDIA_STOP, MEDIA_NEXT, MEDIA_PREVIOUS,
                     MEDIA_REWIND, MEDIA_RECORD, MEDIA_FAST_FORWARD]

    @staticmethod
    def is_media_key(code: int) -> bool:
        """Returns true if this key is a media key, which can be send to apps that are
        interested in media key events."""
        return code in AndroidKey.media_buttons

    system_buttons = [MENU, SOFT_RIGHT, HOME, BACK, CALL,
                      ENDCALL, VOLUME_UP, VOLUME_DOWN, VOLUME_MUTE, MUTE,
                      POWER, HEADSETHOOK, MEDIA_PLAY, MEDIA_PAUSE,
                      MEDIA_PLAY_PAUSE, MEDIA_STOP, MEDIA_NEXT,
                      MEDIA_PREVIOUS, MEDIA_REWIND, MEDIA_RECORD,
                      MEDIA_FAST_FORWARD, CAMERA, FOCUS, SEARCH,
                      BRIGHTNESS_DOWN, BRIGHTNESS_UP, MEDIA_AUDIO_TRACK]

    @staticmethod
    def is_system_key(code: int) -> bool:
        """Returns true if the key is a system key, System keys can not be used for menu shortcuts."""
        return code in AndroidKey.system_buttons

    wake_buttons = [BACK, MENU, WAKEUP, PAIRING, STEM_1, STEM_2, STEM_3]

    @staticmethod
    def is_wake_key(code: int) -> bool:
        """Returns true if the key is a wake key."""
        return code in AndroidKey.wake_buttons

Class variables

var A

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var ALT_LEFT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var ALT_RIGHT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var APOSTROPHE

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var APP_SWITCH

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var ASSIST

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var AT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var AVR_INPUT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var AVR_POWER

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var B

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BACK

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BACKSLASH

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BOOKMARK

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BREAK

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BRIGHTNESS_DOWN

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BRIGHTNESS_UP

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_1

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_10

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_11

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_12

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_13

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_14

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_15

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_16

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_2

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_3

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_4

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_5

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_6

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_7

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_8

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_9

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_A

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_B

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_C

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_L1

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_L2

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_MODE

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_R1

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_R2

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_SELECT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_START

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_THUMBL

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_THUMBR

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_X

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_Y

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var BUTTON_Z

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var C

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var CALCULATOR

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var CALENDAR

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var CALL

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var CAMERA

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var CAPS_LOCK

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var CAPTIONS

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var CHANNEL_DOWN

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var CHANNEL_UP

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var CLEAR

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var COMMA

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var CONTACTS

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var COPY

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var CTRL_LEFT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var CTRL_RIGHT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var CUT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var D

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var DEL

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var DIGIT_0

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var DIGIT_1

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var DIGIT_2

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var DIGIT_3

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var DIGIT_4

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var DIGIT_5

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var DIGIT_6

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var DIGIT_7

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var DIGIT_8

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var DIGIT_9

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var DPAD_CENTER

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var DPAD_DOWN

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var DPAD_DOWN_LEFT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var DPAD_DOWN_RIGHT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var DPAD_LEFT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var DPAD_RIGHT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var DPAD_UP

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var DPAD_UP_LEFT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var DPAD_UP_RIGHT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var DVR

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var E

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var EISU

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var ENDCALL

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var ENTER

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var ENVELOPE

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var EQUALS

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var ESCAPE

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var EXPLORER

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var F

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var F1

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var F10

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var F11

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var F12

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var F2

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var F3

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var F4

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var F5

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var F6

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var F7

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var F8

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var F9

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var FOCUS

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var FORWARD

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var FORWARD_DEL

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var FUNCTION

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var G

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var GRAVE

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var GUIDE

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var H

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var HEADSETHOOK

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var HELP

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var HENKAN

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var HOME

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var I

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var INFO

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var INSERT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var J

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var K

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var KANA

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var KATAKANA_HIRAGANA

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var KEYCODE_ZOOM_IN

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var KEYCODE_ZOOM_OUT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var KEY_11

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var KEY_12

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var L

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var LANGUAGE_SWITCH

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var LAST_CHANNEL

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var LEFT_BRACKET

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var M

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MANNER_MODE

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MEDIA_AUDIO_TRACK

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MEDIA_CLOSE

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MEDIA_EJECT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MEDIA_FAST_FORWARD

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MEDIA_NEXT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MEDIA_PAUSE

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MEDIA_PLAY

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MEDIA_PLAY_PAUSE

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MEDIA_PREVIOUS

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MEDIA_RECORD

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MEDIA_REWIND

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MEDIA_SKIP_BACKWARD

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MEDIA_SKIP_FORWARD

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MEDIA_STEP_BACKWARD

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MEDIA_STEP_FORWARD

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MEDIA_STOP

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MEDIA_TOP_MENU

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MENU

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var META_LEFT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var META_RIGHT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MINUS

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MODE_3D

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MOVE_END

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MOVE_HOME

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MUHENKAN

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MUSIC

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var MUTE

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var N

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NAVIGATE_IN

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NAVIGATE_NEXT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NAVIGATE_OUT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NAVIGATE_PREVIOUS

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NOTIFICATION

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NUM

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NUMPAD_0

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NUMPAD_1

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NUMPAD_2

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NUMPAD_3

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NUMPAD_4

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NUMPAD_5

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NUMPAD_6

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NUMPAD_7

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NUMPAD_8

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NUMPAD_9

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NUMPAD_ADD

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NUMPAD_COMMA

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NUMPAD_DIVIDE

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NUMPAD_DOT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NUMPAD_ENTER

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NUMPAD_EQUALS

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NUMPAD_LEFT_PAREN

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NUMPAD_MULTIPLY

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NUMPAD_RIGHT_PAREN

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NUMPAD_SUBTRACT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var NUM_LOCK

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var O

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var P

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var PAGE_DOWN

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var PAGE_UP

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var PAIRING

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var PERIOD

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var PICTSYMBOLS

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var PLUS

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var POUND

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var POWER

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var PROG_BLUE

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var PROG_GREEN

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var PROG_RED

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var PROG_YELLOW

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var Q

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var R

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var RIGHT_BRACKET

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var RO

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var S

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var SCROLL_LOCK

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var SEARCH

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var SEMICOLON

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var SETTINGS

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var SHIFT_LEFT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var SHIFT_RIGHT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var SLASH

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var SLEEP

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var SOFT_LEFT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var SOFT_RIGHT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var SOFT_SLEEP

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var SPACE

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var STAR

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var STB_INPUT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var STB_POWER

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var STEM_1

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var STEM_2

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var STEM_3

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var STEM_PRIMARY

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var SWITCH_CHARSET

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var SYM

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var SYSRQ

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var T

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TAB

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_ANTENNA_CABLE

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_AUDIO_DESCRIPTION

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_AUDIO_DESCRIPTION_MIX_DOWN

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_AUDIO_DESCRIPTION_MIX_UP

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_CONTENTS_MENU

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_DATA_SERVICE

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_INPUT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_INPUT_COMPONENT_1

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_INPUT_COMPONENT_2

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_INPUT_COMPOSITE_1

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_INPUT_COMPOSITE_2

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_INPUT_HDMI_1

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_INPUT_HDMI_2

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_INPUT_HDMI_3

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_INPUT_HDMI_4

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_INPUT_VGA_1

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_MEDIA_CONTEXT_MENU

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_NETWORK

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_NUMBER_ENTRY

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_POWER

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_RADIO_SERVICE

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_SATELLITE

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_SATELLITE_BS

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_SATELLITE_CS

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_SATELLITE_SERVICE

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_TELETEXT

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_TERRESTRIAL_ANALOG

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_TERRESTRIAL_DIGITAL

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_TIMER_PROGRAMMING

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var TV_ZOOM_MODE

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var U

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var UNKNOWN

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var V

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var VOICE_ASSIST

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var VOLUME_DOWN

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var VOLUME_MUTE

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var VOLUME_UP

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var W

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var WAKEUP

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var WINDOW

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var X

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var Y

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var YEN

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var Z

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var ZENKAKU_HANKAKU

int([x]) -> integer int(x, base=10) -> integer

Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.int(). For floating point numbers, this truncates towards zero.

If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by '+' or '-' and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal.

>>> int('0b100', base=0)
4
var confirm_buttons

Built-in mutable sequence.

If no argument is given, the constructor creates a new empty list. The argument must be an iterable if specified.

var gamepad_buttons

Built-in mutable sequence.

If no argument is given, the constructor creates a new empty list. The argument must be an iterable if specified.

var media_buttons

Built-in mutable sequence.

If no argument is given, the constructor creates a new empty list. The argument must be an iterable if specified.

var system_buttons

Built-in mutable sequence.

If no argument is given, the constructor creates a new empty list. The argument must be an iterable if specified.

var wake_buttons

Built-in mutable sequence.

If no argument is given, the constructor creates a new empty list. The argument must be an iterable if specified.

Static methods

def is_confirm_key(code)

Returns true if the key will, by default, trigger a click on the focused view.

Expand source code
@staticmethod
def is_confirm_key(code: int) -> bool:
    """Returns true if the key will, by default, trigger a click on the focused view."""
    return code in AndroidKey.confirm_buttons
def is_gamepad_button(code)

Returns true if the specified nativekey is a gamepad button.

Expand source code
@staticmethod
def is_gamepad_button(code: int) -> bool:
    """Returns true if the specified nativekey is a gamepad button."""
    return code in AndroidKey.gamepad_buttons
def is_media_key(code)

Returns true if this key is a media key, which can be send to apps that are interested in media key events.

Expand source code
@staticmethod
def is_media_key(code: int) -> bool:
    """Returns true if this key is a media key, which can be send to apps that are
    interested in media key events."""
    return code in AndroidKey.media_buttons
def is_system_key(code)

Returns true if the key is a system key, System keys can not be used for menu shortcuts.

Expand source code
@staticmethod
def is_system_key(code: int) -> bool:
    """Returns true if the key is a system key, System keys can not be used for menu shortcuts."""
    return code in AndroidKey.system_buttons
def is_wake_key(code)

Returns true if the key is a wake key.

Expand source code
@staticmethod
def is_wake_key(code: int) -> bool:
    """Returns true if the key is a wake key."""
    return code in AndroidKey.wake_buttons